Difference between revisions of "FF7/Field/Script/Opcodes/CE MMBLK"

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Synergy Blades
 
m (3 revisions imported)
 
(2 intermediate revisions by 2 users not shown)
Line 16: Line 16:
  
 
Locks the character given by the argument in the Party Select screen. The player will not be able to move this character into or out of the party. The character IDs can be found in [[FF7/Field/Script/Opcodes/CD MMBud|MMBud]].
 
Locks the character given by the argument in the Party Select screen. The player will not be able to move this character into or out of the party. The character IDs can be found in [[FF7/Field/Script/Opcodes/CD MMBud|MMBud]].
 +
 +
This setting has global scope, that is, the character will still be locked when transitioning to a new field or to the world map and using the PHS.

Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xCE
  • Short name: MMBLK
  • Long name: Party Select: Character Lock

Memory layout

0xCE C

Arguments

  • const UByte C: Character ID to lock.

Description

Locks the character given by the argument in the Party Select screen. The player will not be able to move this character into or out of the party. The character IDs can be found in MMBud.

This setting has global scope, that is, the character will still be locked when transitioning to a new field or to the world map and using the PHS.