Difference between revisions of "FF7/Field/Script/Opcodes/EA MPPAL2"
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Latest revision as of 05:19, 23 May 2019
- Opcode: 0xEA
- Short name: MPPAL2
- Long name: Multiply Palette
Memory layout
0xEA | B1/B2 | B3/B4 | B5/0 | Source palette array id | Destination palette array id | Multiply Blue | Multiply Green | Multiply Red | Size |
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Arguments
- const Bit[4] B1: Bank for source palette array id.
- const Bit[4] B2: Bank for destination palette array id.
- const Bit[4] B3: Bank for multiply blue colour.
- const Bit[4] B4: Bank for multiply green colour.
- const Bit[4] B5: Bank for multiply red colour.
- const UByte Source palette array id: Source palette array id. Take data from here and multiply it by BRG colour.
- const UByte Destination palette array id: Destination palette array id. Here we store data after multiplication
- const UByte Multiply Blue: Blue value for multiplying.
- const UByte Multiply Green: green value for multiplying.
- const UByte Multiply Red: Red value for multiplying.
- const UByte Size: Size of palette data to multiply + 1.
Description
Multiply stored palette by some colour.