my_wiki>Halkun |
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− | == Important Files == | + | == Important Files == |
| | | |
− | <center>[[Image:Gears_img_5.png]]</center>
| + | {| style="border: 1px solid black; border-collapse: collapse; background: rgb(0,255,0)" border="1" cellspacing="1" cellpadding="3" align="center" |
− | | + | ! align="center" | PSX Version |
− | == The KERNEL.BIN Archive ==
| + | ! align="center" | PC Version |
− | | |
− | The file KERNEL.BIN archive is in [[FF7/BIN-GZIP|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. Sections 10-27 are [[FF7/FF Text|FF Text files]].
| |
− | | |
− | The KERNEL.BIN file consists of the following sections.
| |
− | | |
− | {| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center" | |
− | ! style="background:rgb(204,204,204)" align="center" | File
| |
− | ! style="background:rgb(204,204,204)" | Data
| |
− | ! style="background:rgb(204,204,204)" | Offset
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 1
| |
− | |style="background:rgb(255,255,255)" | [[FF7/Command data|Command data]]
| |
− | |style="background:rgb(255,255,255)" | 0x0006
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 2
| |
− | |style="background:rgb(255,255,255)" | [[FF7/Attack data|Attack data]]
| |
− | |style="background:rgb(255,255,255)" | 0x0086
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 3
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− | |style="background:rgb(255,255,255)" | [[FF7/Savemap|Savemap]]
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− | |style="background:rgb(255,255,255)" | 0x063A
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 4
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− | |style="background:rgb(255,255,255)" | [[FF7/Character starting stats|Character starting stats]]
| |
− | |style="background:rgb(255,255,255)" | 0x0F7F
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 5
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− | |style="background:rgb(255,255,255)" | [[FF7/Item data|Item data]]
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− | |style="background:rgb(255,255,255)" | 0x111B
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 6
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− | |style="background:rgb(255,255,255)" | [[FF7/Weapon data|Weapon data]]
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− | |style="background:rgb(255,255,255)" | 0x137A
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 7
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− | |style="background:rgb(255,255,255)" | [[FF7/Armor data|Armor data]]
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− | |style="background:rgb(255,255,255)" | 0x1A30
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 8
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− | |style="background:rgb(255,255,255)" | [[FF7/Accessory data|Accessory data]]
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− | |style="background:rgb(255,255,255)" | 0x1B73
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 9
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− | |style="background:rgb(255,255,255)" | [[FF7/Materia data|Materia data]]
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− | |style="background:rgb(255,255,255)" | 0x1C11
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 10
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− | |style="background:rgb(255,255,255)" | Command descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x1F32
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 11
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− | |style="background:rgb(255,255,255)" | Magic descriptions
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− | |style="background:rgb(255,255,255)" | 0x2199
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 12
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− | |style="background:rgb(255,255,255)" | Item descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x28D4
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 13
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− | |style="background:rgb(255,255,255)" | Weapon descriptions
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− | |style="background:rgb(255,255,255)" | 0x2EE2
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 14
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− | |style="background:rgb(255,255,255)" | Armor descriptions
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− | |style="background:rgb(255,255,255)" | 0x307B
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 15
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− | |style="background:rgb(255,255,255)" | Accessory descriptions
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− | |style="background:rgb(255,255,255)" | 0x315F
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 16
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− | |style="background:rgb(255,255,255)" | Materia descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x3384
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 17
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− | |style="background:rgb(255,255,255)" | Key Item descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x3838
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 18
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− | |style="background:rgb(255,255,255)" | Command Names
| |
− | |style="background:rgb(255,255,255)" | 0x3BE2
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 19
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− | |style="background:rgb(255,255,255)" | Magic Names
| |
− | |style="background:rgb(255,255,255)" | 0x3CCA
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 20
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− | |style="background:rgb(255,255,255)" | Item Names
| |
− | |style="background:rgb(255,255,255)" | 0x4293
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 21
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− | |style="background:rgb(255,255,255)" | Weapon Names
| |
− | |style="background:rgb(255,255,255)" | 0x4651
| |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 22 | + | | /INIT/KERNEL.BIN |
− | |style="background:rgb(255,255,255)" | Armor Names | + | | /DATA/KERNEL/KERNEL.BIN |
− | |style="background:rgb(255,255,255)" | 0x4B02
| |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 23 | + | | |
− | |style="background:rgb(255,255,255)" | Accessory Names
| + | | /DATA/KERNEL/KERNEL2.BIN |
− | |style="background:rgb(255,255,255)" | 0x4C4B | |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 24
| |
− | |style="background:rgb(255,255,255)" | Materia Names
| |
− | |style="background:rgb(255,255,255)" | 0x4D90
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 25
| |
− | |style="background:rgb(255,255,255)" | Key Item Names
| |
− | |style="background:rgb(255,255,255)" | 0x5040
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 26
| |
− | |style="background:rgb(255,255,255)" | Battle and Battle-Screen Text
| |
− | |style="background:rgb(255,255,255)" | 0x5217
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 27
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− | |style="background:rgb(255,255,255)" | Summon Attack Names
| |
− | |style="background:rgb(255,255,255)" | 0x5692
| |
| |} | | |} |
| | | |
| + | == The KERNEL.BIN Archive == |
| | | |
| + | The file KERNEL.BIN archive is in [[FF7/Kernel/Low_level_libraries#BIN-GZIP_Type_Archives|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF_Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to a text block below. |
| | | |
| + | The KERNEL.BIN file consists of the following sections. |
| | | |
− | | + | {| class="wikitable" |
− | | + | ! File |
− | == KERNEL.BIN Section formats ==
| + | ! Data |
− | | + | ! Offset |
− | The first 9 sections of data (i.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format.
| |
− | | |
− | | |
− | | |
− | === Section 2: Attack data format ===
| |
− | | |
− | This contains the data for the different attacks. Each record is 28 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center" | |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length | |
− | ! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description | |
− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 0x00
| |
− | |style="background:rgb(255,255,204)" | 4 bytes
| |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x04
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Casting cost
| |
− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 0x05
| |
− | |style="background:rgb(255,255,204)" | 5 bytes
| |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x0A
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Attack type
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x0B
| |
− | |style="background:rgb(255,255,255)" | 2 bytes
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Attack attribute
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="16" |
| |
− | |style="background:rgb(255,255,255); width:110px" | 0x0000
| |
− | |style="background:rgb(255,255,255); width:165px" | Escape/Exit-Type
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x0001
| |
− | |style="background:rgb(255,255,255)" | Ribbon-Like
| |
− | |-
| |
− | |style="background:rgb(255,255,204)" | 0x0003
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− | |style="background:rgb(255,255,204)" | Enemy Skill (?)
| |
− | |-
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− | |style="background:rgb(255,255,204)" | 0x0005
| |
− | |style="background:rgb(255,255,204)" | Enemy Skill (?)
| |
− | |-
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− | |style="background:rgb(255,255,204)" | 0x0007
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− | |style="background:rgb(255,255,204)" | Enemy Skill (?)
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x000D
| |
− | |style="background:rgb(255,255,255)" | Restorative/Protective
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x000F
| |
− | |style="background:rgb(255,255,255)" | Status-giving/Elemental
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− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x0011
| |
− | |style="background:rgb(255,255,255)" | Shield
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x0013
| |
− | |style="background:rgb(255,255,255)" | Limit Break
| |
− | |-
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− | |style="background:rgb(255,255,255)" | 0x0015
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− | |style="background:rgb(255,255,255)" | Cait Sith Limit Break
| |
− | |-
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− | |style="background:rgb(255,255,255)" | 0x0017
| |
− | |style="background:rgb(255,255,255)" | Summon
| |
− | |-
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− | |style="background:rgb(255,255,255)" | 0x00C7
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− | |style="background:rgb(255,255,255)" | Roulette
| |
− | |-
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− | |style="background:rgb(255,255,255)" | 0x0097
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− | |style="background:rgb(255,255,255)" | Multiple Strike Limit Breaks
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− | |-
| |
− | |style="background:rgb(255,255,255)" | 0xFF01
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− | |style="background:rgb(255,255,255)" | Phoenix Down
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− | |-
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− | |style="background:rgb(255,255,255)" | 0xFF03
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− | |style="background:rgb(255,255,255)" | X-needles Attack
| |
− | |-
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− | |style="background:rgb(255,255,255)" | 0xFF17
| |
− | |style="background:rgb(255,255,255)" | Final Limit Break
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x0D
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | ID Number
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Restore Apply
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x0F
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Strength
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Restore type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255)" | 0x00
| |
− | |style="background:rgb(255,255,255)" | Restore HP
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x01
| |
− | |style="background:rgb(255,255,255)" | Restore MP
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0x02
| |
− | |style="background:rgb(255,255,255)" | Restore Ailment
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" | 0xFF
| |
− | |style="background:rgb(255,255,255)" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 0x11
| |
− | |style="background:rgb(255,255,204)" | 2 bytes
| |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x13
| |
− | |style="background:rgb(255,255,255)" | 1 byte
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Times attacking
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x14
| |
− | |style="background:rgb(255,255,255)" | 4 bytes
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Status
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 0x18
| |
− | |style="background:rgb(255,255,255)" | 2 bytes
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Element
| |
− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 0x20
| |
− | |style="background:rgb(255,255,204)" | 2 bytes
| |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
| |
− | |}
| |
− | | |
− | === Section 3: Savemap ===
| |
− | | |
− | This is all the initial values and structure for most of the [[FF7/Svemap|Savemap]], excluding the header data and the tail of the last bank (0x0054 to 0x0FE7). This is copied into RAM on initialization.
| |
− | | |
− | | |
− | | |
− | === Section 4: Initialization data ===
| |
− | | |
− | This contains the starting stats for the characters and related game states. On "New Game", this data is copied directly into the [[FF&/Savemap|Savemap]] (from offset 0x0054 to 0x0BAF) which is explained in the "Menu" section. This data has the same format as the data explained in that section.
| |
− | | |
− | | |
− | === Section 5: Item data format ===
| |
− | | |
− | This contains the item data. Each item record is 27 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset | |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 8 bytes
| |
− | |style="background:rgb(255,255,255); width: 110px;" | Unknown
| |
− | |style="background:rgb(255,255,255);" | Always 0xFFFFFFFF
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x08
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0A
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFE
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Not<br />usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFD
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFC
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br /> in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFB
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFA
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF9
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF8
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0B
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack Target
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="5" |
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | One Target
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x03
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Multiple Targets
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x07
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x10
| |
− | |style="background:rgb(255,255,255);" | On Party Only
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0D
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Item ID
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restore Apply
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,204);" | 0x00
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | Apply also to MP
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x22
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x23
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x24
| |
− | |style="background:rgb(255,255,255);" | Damage / Restore by %
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x26
| |
− | |style="background:rgb(255,255,255);" | Damage / Restore by 20 X Amount Multiplier
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x37
| |
− | |style="background:rgb(255,255,255);" | Causes Damage
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x47
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x50
| |
− | |style="background:rgb(255,255,255);" | Affects Stats
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0F
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Amount Multiplier
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restore Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Restore HP
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Restore MP
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Restore Ailment
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x11
| |
− | |style="background:rgb(255,255,204);" | 3 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x14
| |
− | |style="background:rgb(255,255,255);" | 4 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Status effects
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x18
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Element
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x1A
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |}
| |
− | | |
− | === Section 6: Weapon data format ===
| |
− | | |
− | This contains the weapon data. Each weapon attribute is 44 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Range
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="2" |
| |
− | |style="background:rgb(255,255,255); width: 50px;" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Long Range
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x23
| |
− | |style="background:rgb(255,255,255);" | Normal Range
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x01
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x02
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Special Options (Attack Modifiers)
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0x11
| |
− | |style="background:rgb(255,255,255);" | Normal
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA0
| |
− | |style="background:rgb(255,255,255);" | 1 + Number of Status Effects Tifa has out of following:
| |
− | Near-death, Poison, Sadness, Silence, Slow, Darkness + 2<br /> * Number of Status Effects Tifa has out of following:<br />Death-sentence, Slow-numb
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA1
| |
− | |style="background:rgb(255,255,255);" | Power up when near death
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA2
| |
− | |style="background:rgb(255,255,255);" | 1 + Number of Allies in Death Status
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA3
| |
− | |style="background:rgb(255,255,255);" | (Target's Level / 16) When used against allies, the weapon<br />will act like a physical hit, but will cause not damage (not<br />even a Miss or a 0). The Weapon has no Morph modifier;<br />it does the same damage with or without Morph.<br />(Conformer)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA4
| |
− | |style="background:rgb(255,255,255);" | (1 + [48 * Player's HP / Player's Max HP]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA5
| |
− | |style="background:rgb(255,255,255);" | (1 + [48 * Player's MP / Player's Max MP]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA6
| |
− | |style="background:rgb(255,255,255);" | (1 + [Total AP on Weapon / 10000]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA7
| |
− | |style="background:rgb(255,255,255);" | (10 + [Player's Kills / 128]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA8
| |
− | |style="background:rgb(255,255,255);" | (1 + [Player's Limit Level * Player's Limit Units / 16]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x03
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x04
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Attack
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x05
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x06
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia growth rate
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x07
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x08
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon attack percentage
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x09
| |
− | |style="background:rgb(255,255,255);" | 3 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0C
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Unknown [Aways 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Equip Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="11" |
| |
− | |style="background:rgb(255,255,255);" | 0x0001
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0002
| |
− | |style="background:rgb(255,255,255);" | Equipable on Barret
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Equipable on Tifa
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Equipable on Aeris
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Equipable on Red XIII
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Equipable on Yuffie
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0040
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cait Sith
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0080
| |
− | |style="background:rgb(255,255,255);" | Equipable on Vincent
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0100
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cid
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0200
| |
− | |style="background:rgb(255,255,255);" | Equipable on Young Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0400
| |
− | |style="background:rgb(255,255,255);" | Equipable on Sephiroth
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Cut
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Hit
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Punch
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Hit
| |
| |- | | |- |
− | |style="background:rgb(255,255,204);" align="center" | 0x12 | + | | align="center" | 1 |
− | |style="background:rgb(255,255,204);" | 2 bytes | + | | |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF] | + | [[FF7/Command_data|Command data]] |
| + | | 0x0006 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" align="center" | 0x14 | + | | align="center" | 2 |
− | |style="background:rgb(255,255,255);" | 4 bytes | + | | |
− | |style="background:rgb(255,255,255);" colspan="2" | Increase Stat Type | + | [[FF7/Attack_data|Attack data]] |
| + | | 0x0086 |
| |- | | |- |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="7" | | + | | align="center" | 3 |
− | |style="background:rgb(255,255,255);" | 0xFF | + | | |
− | |style="background:rgb(255,255,255);" | None | + | [[FF7/Battle_and_growth_data|Battle and growth data]] |
| + | | 0x063A |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x00 | + | | align="center" | 4 |
− | |style="background:rgb(255,255,255);" | Strength | + | | |
| + | [[FF7/Character_starting_stats|Initialization data]] |
| + | | 0x0F7F |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x01 | + | | align="center" | 5 |
− | |style="background:rgb(255,255,255);" | Vitality | + | | |
| + | [[FF7/Item_data|Item data]] |
| + | | 0x111B |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x02 | + | | align="center" | 6 |
− | |style="background:rgb(255,255,255);" | Magic | + | | |
| + | [[FF7/Weapon_data|Weapon data]] |
| + | | 0x137A |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x03 | + | | align="center" | 7 |
− | |style="background:rgb(255,255,255);" | Spirit | + | | |
| + | [[FF7/Armor_data|Armor data]] |
| + | | 0x1A30 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x04 | + | | align="center" | 8 |
− | |style="background:rgb(255,255,255);" | Dexterity | + | | |
| + | [[FF7/Accessory_data|Accessory data]] |
| + | | 0x1B73 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x05 | + | | align="center" | 9 |
− | |style="background:rgb(255,255,255);" | Luck | + | | |
| + | [[FF7/Materia_data|Materia data]] |
| + | | 0x1C11 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" align="center" | 0x18 | + | | align="center" | 10 |
− | |style="background:rgb(255,255,255);" | 4 bytes | + | | Command descriptions |
− | |style="background:rgb(255,255,255);" colspan="2" | Stat Amount Increased (Based on IT) | + | | 0x1F32 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" align="center" | 0x1C | + | | align="center" | 11 |
− | |style="background:rgb(255,255,255);" | 8 bytes | + | | Magic descriptions |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Slots | + | | 0x2199 |
| |- | | |- |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | | + | | align="center" | 12 |
− | |style="background:rgb(255,255,255);" | 0x00 | + | | Item descriptions |
− | |style="background:rgb(255,255,255);" | No Slot | + | | 0x28D4 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x05 | + | | align="center" | 13 |
− | |style="background:rgb(255,255,255);" | Unlinked Slot | + | | Weapon descriptions |
| + | | 0x2EE2 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x06 | + | | align="center" | 14 |
− | |style="background:rgb(255,255,255);" | Left Linked Slot | + | | Armor descriptions |
| + | | 0x307B |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0x07 | + | | align="center" | 15 |
− | |style="background:rgb(255,255,255);" | Right Linked Slot | + | | Accessory descriptions |
| + | | 0x315F |
| |- | | |- |
− | |style="background:rgb(255,255,204);" align="center" | 0x24 | + | | align="center" | 16 |
− | |style="background:rgb(255,255,204);" | 3 bytes | + | | Materia descriptions |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown | + | | 0x3384 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" align="center" | 0x27 | + | | align="center" | 17 |
− | |style="background:rgb(255,255,255);" | 1 byte | + | | Key Item descriptions |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack texture graphic | + | | 0x3838 |
| |- | | |- |
− | |style="background:rgb(255,255,204);" align="center" | 0x28 | + | | align="center" | 18 |
− | |style="background:rgb(255,255,204);" | 2 bytes | + | | Command Names |
− | |style="background:rgb(255,255,204);" colspan="2" | [Always 0xFFFF] | + | | 0x3BE2 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" align="center" | 0x2A | + | | align="center" | 19 |
− | |style="background:rgb(255,255,255);" | 1 byte | + | | Magic Names |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask | + | | 0x3CCA |
| |- | | |- |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" | | + | | align="center" | 20 |
− | |style="background:rgb(255,255,255);" | 0xFF | + | | Item Names |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu<br />(Not usable at all) | + | | 0x4293 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xFE | + | | align="center" | 21 |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Not usable at all) | + | | Weapon Names |
| + | | 0x4651 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xFD | + | | align="center" | 22 |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Battle Menu) | + | | Armor Names |
| + | | 0x4B02 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xFC | + | | align="center" | 23 |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Battle<br />Menu) | + | | Accessory Names |
| + | | 0x4C4B |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xFB | + | | align="center" | 24 |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Item Menu) | + | | Materia Names |
| + | | 0x4D90 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xFA | + | | align="center" | 25 |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Item <br />Menu) | + | | Key Item Names |
| + | | 0x5040 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xF9 | + | | align="center" | 26 |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Item Menu & Battle Menu) | + | | Battle and Battle-Screen Text |
| + | | 0x5217 |
| |- | | |- |
− | |style="background:rgb(255,255,255);" | 0xF8 | + | | align="center" | 27 |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Item Menu & Battle Menu)
| + | | Summon Attack Names |
− | |-
| + | | 0x5692 |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Battle <br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x2B
| |
− | |style="background:rgb(255,255,204);" | 1 byte | |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF] | |
| |} | | |} |
| | | |
− | === Section 7: Armor data format === | + | == The KERNEL2.BIN Archive == |
− | | |
− | This contains the armor data. Each record is 36 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:320px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x01
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Damage Type, Based off values of Elemental Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255); width:125px;" | Normal
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Absorb
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | No Damage
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Half
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x03
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Defense
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Magic Defense
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Defense %
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x06
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Magic Defense %
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x07
| |
− | |style="background:rgb(255,255,204);" | 3 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | 8 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Slots
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | No Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Unlinked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x06
| |
− | |style="background:rgb(255,255,255);" | Left Linked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x07
| |
− | |style="background:rgb(255,255,255);" | Right Linked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x12
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Growth
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x13
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Equip Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="3" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF01
| |
− | |style="background:rgb(255,255,255);" | Everyone
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x2C00
| |
− | |style="background:rgb(255,255,255);" | All females
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xD303
| |
− | |style="background:rgb(255,255,255);" | All males
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x15
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Element
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Fire
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Ice
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Bolt
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | All Elements
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x16
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x17
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |style="background:rgb(255,255,255);" | [Always 0x00FF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x19
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Stat Bonus
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="7" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Strength
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Vitality
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Magic
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Spirit
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Dexterity
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Luck
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x1B
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |style="background:rgb(255,255,255);" | [Always 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x1D
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Stat Increase
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x1F
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |style="background:rgb(255,255,255);" | [Always 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x21
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not <br />appear in Battle Menu (Not usable <br />at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFE
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFD
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not <br />appear in Battle Menu (Usable in<br />Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFC
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFB
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not <br />appear in Battle Menu (Usable in <br />Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFA
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item<br />Menu (Usable in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF9
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not<br />appear in Battle Menu (Usable in <br />Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF8
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Item Menu & <br />Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not <br />appear in Battle Menu (Usable in <br />Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x22
| |
− | |style="background:rgb(255,255,255);" | 3 bytes
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |style="background:rgb(255,255,255);" | [Always 0xFFFFFF]
| |
− | |}
| |
− | | |
− | === Section 8: Accessory data format ===
| |
− | | |
− | This contains the accessory data. Each record is 16 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:300px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Stat Bonus
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="7" |
| |
− | |style="background:rgb(255,255,255); width:120px;" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Strength
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Vitality
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Magic
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Spirit
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Dexterity
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Luck
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Bonus Amount
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Elemental Strength
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="2" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Drains
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Nullifies
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Special Effect
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="7" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Haste
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Fury
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Curse Ring
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Reflect
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Increase Stealing Rate
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Increase Manipulation Rate
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x06
| |
− | |style="background:rgb(255,255,255);" | Barrier / MBarrier
| |
− | |-
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x06
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Elemental Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Fire
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Ice
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Lightning
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | Earth
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x10
| |
− | |style="background:rgb(255,255,255);" | Poison
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x20
| |
− | |style="background:rgb(255,255,255);" | Gravity
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x40
| |
− | |style="background:rgb(255,255,255);" | Water
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x80
| |
− | |style="background:rgb(255,255,255);" | Wind
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0001
| |
− | |style="background:rgb(255,255,255);" | Holy
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF01
| |
− | |style="background:rgb(255,255,255);" | All of the above
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | 4 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Status Protect
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="18" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Death
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Near Death
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Sleep
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | Poison
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x10
| |
− | |style="background:rgb(255,255,255);" | Sadness
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x20
| |
− | |style="background:rgb(255,255,255);" | Fury
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x40
| |
− | |style="background:rgb(255,255,255);" | Confusion
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x80
| |
− | |style="background:rgb(255,255,255);" | Silence
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Haste
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Slow
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0040
| |
− | |style="background:rgb(255,255,255);" | Stop
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0080
| |
− | |style="background:rgb(255,255,255);" | Frog
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0001
| |
− | |style="background:rgb(255,255,255);" | Small
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0002
| |
− | |style="background:rgb(255,255,255);" | Slow-numb
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Petrify
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Regen
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFFFF
| |
− | |style="background:rgb(255,255,255);" | All of the above
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0C
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Equip Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="11" |
| |
− | |style="background:rgb(255,255,255);" | 0x0001
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0002
| |
− | |style="background:rgb(255,255,255);" | Equipable on Barret
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Equipable on Tifa
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Equipable on Aeris
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Equipable on Red XIII
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Equipable on Yuffie
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0040
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cait Sith
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0080
| |
− | |style="background:rgb(255,255,255);" | Equipable on Vincent
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0100
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cid
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0200
| |
− | |style="background:rgb(255,255,255);" | Equipable on Young Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0400
| |
− | |style="background:rgb(255,255,255);" | Equipable on Sephiroth
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does<br />not appear in Battle Menu <br />(Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFE
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFD
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFC
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFB
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFA
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Item <br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF9
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. <br />Does not appear in Battle Menu (Usable<br /> in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF8
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Item <br />Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Battle <br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0F
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |style="background:rgb(255,255,255);" | [Always 0xFF]
| |
− | |}
| |
− | | |
− | === Section 9: Materia data format ===
| |
− | | |
− | This contains the Materia data. Each record is 20 bytes long.
| |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 8 bytes
| |
− | |style="background:rgb(255,255,255);width:150px;" | Level-up AP limits
| |
− | |style="background:rgb(255,255,255);width:200px;" | Multiples of 100 (4x WORD)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Equip Effect
| |
− | |style="background:rgb(255,255,255);" | [See table below]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x09
| |
− | |style="background:rgb(255,255,255);" | 3 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Status Bitmask
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0C
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Element
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0D
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255);" colspan="2" rowspan="15" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | Master Command: All commands are available
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0A
| |
− | |style="background:rgb(255,255,255);" | Master Magic: All spells are available
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0C
| |
− | |style="background:rgb(255,255,255);" | Master Summon: All summons are available
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x12
| |
− | |style="background:rgb(255,255,255);" | Command: Command at offset 0x0E to 0x12 is <br />available, depending on AP level
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x16
| |
− | |style="background:rgb(255,255,255);" | Command: Commands at offset 0x0E to 0x12 <br />become available as you level up
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x19
| |
− | |style="background:rgb(255,255,255);" | Magic: Spells 0x0E to 0x11 become available<br />as you level up
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x20
| |
− | |style="background:rgb(255,255,255);" | Booster%: 0x0E is boosted by offset 0x0F to <br />0x13 depending on AP level
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x21
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x25
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x30
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x33
| |
− | |style="background:rgb(255,255,255);" | W-Command: Command at 0x0E is added to <br />the battle menu
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x35
| |
− | |style="background:rgb(255,255,255);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x3B
| |
− | |style="background:rgb(255,255,255);" | Summon: Summon: Spell at 0x0E can be used from<br />offset 0x0F to 0x13 times depending on AP level
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x57
| |
− | |style="background:rgb(255,255,255);" | Enemy Skill: Enables command 'Enemy Skill'
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0F
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x10
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x11
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x12
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x13
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" | Materia attributes
| |
− | |style="background:rgb(255,255,255);" | [See Above]
| |
− | |}
| |
− | | |
− | ==== Equip Effects ====
| |
− | | |
− | {| border="0" cellpadding="5" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204);" align="center" | Byte
| |
− | ! style="background:rgb(204,204,204);" align="center" | STR
| |
− | ! style="background:rgb(204,204,204);" align="center" | VIT
| |
− | ! style="background:rgb(204,204,204);" align="center" | MAG
| |
− | ! style="background:rgb(204,204,204);" align="center" | MDEF
| |
− | ! style="background:rgb(204,204,204);" align="center" | MAXHP
| |
− | ! style="background:rgb(204,204,204);" align="center" | MAXMP
| |
− | ! style="background:rgb(204,204,204);" align="center" | LUCK
| |
− | ! style="background:rgb(204,204,204);" align="center" | DEX
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x00
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x01
| |
− | |style="background:rgb(255,255,255);" align="center" | -02
| |
− | |style="background:rgb(255,255,255);" align="center" | -01
| |
− | |style="background:rgb(255,255,255);" align="center" | +02
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" | -05%
| |
− | |style="background:rgb(255,255,255);" align="center" | +05%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x02
| |
− | |style="background:rgb(255,255,255);" align="center" | -04
| |
− | |style="background:rgb(255,255,255);" align="center" | -04
| |
− | |style="background:rgb(255,255,255);" align="center" | +04
| |
− | |style="background:rgb(255,255,255);" align="center" | +02
| |
− | |style="background:rgb(255,255,255);" align="center" | -10%
| |
− | |style="background:rgb(255,255,255);" align="center" | +10%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x06
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x07
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x08
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0A
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +02
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0B
| |
− | |style="background:rgb(255,255,255);" align="center" | -01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | -02%
| |
− | |style="background:rgb(255,255,255);" align="center" | +02%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0C
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | -02%
| |
− | |style="background:rgb(255,255,255);" align="center" | +02%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0D
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" | +01
| |
− | |style="background:rgb(255,255,255);" align="center" | -05%
| |
− | |style="background:rgb(255,255,255);" align="center" | +05%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +02
| |
− | |style="background:rgb(255,255,255);" align="center" | +02
| |
− | |style="background:rgb(255,255,255);" align="center" | -10%
| |
− | |style="background:rgb(255,255,255);" align="center" | +10%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x0F
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +04
| |
− | |style="background:rgb(255,255,255);" align="center" | +04
| |
− | |style="background:rgb(255,255,255);" align="center" | -10%
| |
− | |style="background:rgb(255,255,255);" align="center" | +15%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |-
| |
− | ! style="background:rgb(204,204,204);" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" | +08
| |
− | |style="background:rgb(255,255,255);" align="center" | +08
| |
− | |style="background:rgb(255,255,255);" align="center" | -10%
| |
− | |style="background:rgb(255,255,255);" align="center" | +20%
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |style="background:rgb(255,255,255);" align="center" |
| |
− | |}
| |
| | | |
− | == The KERNEL2.BIN Archive ==
| + | On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file. |
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− | On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file. See the section on BIN types and LZS compression later in this document for more information.
| + | The maximum allotted storage space on the PC version for all un-LZSed data in the kernel2.bin is 27KB (27648 bytes). This means that the total size of the extracted files (text and pointers) must be less than this. |