Difference between revisions of "FF7/Technical/Customising"
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| v0.99.6 (beta), 03.Jun.2016 | | v0.99.6 (beta), 03.Jun.2016 | ||
| [http://kenai.com/projects/jpsxdec/pages/Home Website] | | [http://kenai.com/projects/jpsxdec/pages/Home Website] | ||
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+ | ! align="left" | Kujata | ||
+ | | Kujata is a suite of tools that translates FF7 assets to web-friendly formats like JSON and glTF, and also provides metadata and statistics. | ||
+ | | [http://forums.qhimm.com/index.php?action=profile;u=13590 Picklejar] | ||
+ | | v1.0, 25.Mar.2019 | ||
+ | | [http://forums.qhimm.com/index.php?topic=18724.0 Forum] | ||
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Latest revision as of 20:49, 22 December 2020
Contents
Essentials
The entries in this section are to enable you to play Final Fantasy VII should you encounter issues in running the game.
Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
FF7/FF8 OpenGL Driver | Renders the games with OpenGL, allowing increased compatibility with modern graphics cards and superior graphics. | Aali | 0.8.1 beta | Forum v0.7.11b v0.7.3b |
FF7 v1.02 Official Patch | Updates the game to version 1.02. | Square / Eidos | 1.02 | Patch |
FF7 Spanish v1.03 Unofficial Patch | Alternative to Spanish 1.02 patch--doesn't get read as a virus and is compatible with exe mods. | Titeguy3 | 1.03 beta | Forum |
Modifications
The following section maintains a list of projects that can be used in conjunction with Final Fantasy VII to enhance the game beyond starting and playing the game as normal; these range from patches used to enhance graphics, to viewers and editors for game data. Entries are listed by category, then alphabetically.
Patches
The following are patches that change the overall FFVII experience.
Project Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
Final Fantasy VII Remix Patch | Compilation patch of all of the latest FF7 mods. This installer is grossly out of date and has bugs. It is therefore strongly discouraged. For an alternative, see the Bootleg installer. | titeguy3, Respective modders credited | 2.5.1 | Forum |
Team Avalanche's Graphical Overhaul | Ongoing project to replace all low-res graphical aspects of the game with high-res textures and models. | Team Avalanche, led by sl1982 & Timu Sumisu | Beta 9 | Forum |
Phoenix Rejuvenation Project | Replaces low-poly Non-Playable Characters with higher-poly versions. Newer version of NPC Reconstruction Project. | ice_cold513, Borde, stormmedia, et al | 0.1 | Forum |
YAMP (Multi-Patcher) | Apply dziugo's patches to FF7. | dziugo | Final | Forum |
FPS SpeedHack | Increases in-game frame limit. | kranmer | Alpha | Forum |
The Reunion | The Reunion is a collection of game mods. It will install Beacause: Retranslation Project (DLPB/Luksy), Menu Enhancement (DLPB/Kranmer), WEAPON (DLPB), Model Overhaul (Various), 60fps Battles (DLPB), and Soldier Quest (DLPB). | DLPB, Luksy, Kranmer, PRP, SquallFF8, Kaldarasha, and other modellers | R05c, 26.Nov.2016 | Forum |
Anxious Heart | Final Fantasy VII's original soundtrack released in looping ogg format. Also comes with various optional arrangements. | DLPB | A05 Final, 8.Jun.2016 | Forum |
Viewers / Extractors
Project Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
Biturn | 3D model and texture viewer. Can convert to different formats, but not back to FF7 formats. Models have to be extracted from .LGP archives first. | Mirex | v0.87b4 | Website, Forum |
Leviathan | Battle models (enemy creatures) viewer, also displays creature info. | Mirex | v0.41 | Website |
LGP/UnLGP (command line) | Extracts and packs LGP archives via a command line. | Aali | 0.5b | Forum |
ulgp (command line) | Extracts and packs LGP archives via command line or GUI. Expands on Lgp/unlgp by placing both functions into one tool. Tool can add files to archives without the need to extract first. | Original code by Aali, Updated tool by Luksy | 1.3.2, 22.May.2015 | Forum |
Omega | FF7 & FF8 tool for converting BMP <--> TEX | M4v3R | 1.3 | Forum |
Unmass | Archive unpacker, supports FF7 LGP archives and FF8 .FI archives | Mirex | v0.82 | Website |
jPSXdec | This tool is the best quality extractor of PSX video's which currently exists. It is java based. | m-35 | v0.99.6 (beta), 03.Jun.2016 | Website |
Kujata | Kujata is a suite of tools that translates FF7 assets to web-friendly formats like JSON and glTF, and also provides metadata and statistics. | Picklejar | v1.0, 25.Mar.2019 | Forum |
Editors
Project Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
Black Chocobo | A feature-filled FF7 save editor that edits all formats of PC and PSX FF7 saves. It is cross-platform and open-source. | Sithlord48 | 1.9.90 | Website, Forum |
BoxFF7 | Allows real-time editing of dialogue box position, size, and text. Can edit touphScript files automatically. | DLPB | 2.0, 02.Oct.2016 | Forum |
DLPB Tools | A set of tools for hex editing memory/files. One tool edits text files. | DLPB | 3.0, 09.Jan.2017 | Forum |
Final Fantasy 7 Enemy Manipulator | Edits the stats of all enemies simultaneously (useful for difficulty changes). Does not edit status vulnerabilities (use Hojo for this) or individual enemies (use Proud Clod instead). | drdimension | 0.9.2 | Forum |
Hack7 | Allows you to edit FF7 dialogs and other field messages. | lasyan3 | v3 | Forum |
Hojo | An enemy stats editor for PSX/PC. | Squall78 | 1.1 | Forum |
Kimera | A .P file format editor. | Borde | 0.96b | Forum |
LiBrE | A limit break editor for limit break data not found in the KERNEL.BIN. Works for both PC and PSX releases. Open-source. | Bosola | 0.3 | Forum |
Makou Reactor | Field editor. Cross-Platform | myst6re | 1.7.2, 12.Nov.2016 | Forum |
Meteor | Field editor, with dialog, script, walkmesh and encounter editing. | Synergy Blades | 0.2b | Website, Forum |
Ochu | A feature packed trainer and editor for Final Fantasy VII. | DLPB | 3.2, 17.Nov.2016 | Forum |
Palmer | Editor for field files that lets you replace any field backgrounds. | Aali | 0.6b | Forum |
PCreator | Creates new, textured .P field models from 3D Studio .3DS objects. | Reunion | 0.85b | Website, Forum |
Proud Clod | (Formerly Heidegger) More-or-less all-purpose scene.bin editor. Edits stats, AI, attacks, enemy placement, battle scenes and more. | NFITC1 | 1.5.0.α_4 | Website, Forum |
sfxEdit | Easily decode and encode all sound effects in Final Fantasy VII PC. | Luksy | 0.2, 23.Jan.2012 | Forum |
touphScript | A translation tool which can edit ALL FF7 game text and dialogue. It can auto fix dialogue windows and auto resize the boxes. tS can also fix script bugs. Works with or without The Reunion mod and can work from the command line. Ideal for modders who wish to edit game text without having to distribute numerous files. | Luksy | 1.3.1, 05.Apr.2016 | Forum |
WallMarket | KERNEL.BIN/kernel2.bin editor for FFVII PC or PSX | NFITC1 | 1.4.5 | Website, Forum |
WhiteChoco | ff7.exe/SHOPMENU.MNU editor for FFVII PC or PSX; edits shop stock and prices. | titeguy3 | 0.7 beta | Forum |
AI Modifications
Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
Climhazzard | A PSX exclusive AI mod that features new encounters, new drop rates, and two difficulty settings. | ff7rules | Abandoned | Forum |
FF7: Rebirth | A "comprehensive rebalance" of the AI and battle mechanics. PSX and PC. | Bosola | Abandoned (PSX Demo Released) | Website, Forum |
Gjoerulv's Hardcore Mod | Adds some encounters and changes AI to make the game extremely difficult. | Gjoerulv | 1.0.6s, 27.Jun.2014 | Forum |
New Threat Mod | A complete overhaul of the game's difficulty level. | Sega Chief | 1.4, 14.Oct.2016 | Forum |
Reasonable Difficulty Mod | Changes AI and drop rates to make the game reasonably difficult. | hay | 1.1 | Forum |
Shalua Rui: A rebalance | A "balanced, yet difficult" modification of the game's AI. | Auraplatonic | Abandoned (Disc 1 released) | Forum |
Models/Textures
The following are Models and textures that can be inserted into the game that are not currently associated with any patches.
Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
Advent Children Custom Avatars | Replace character avatars with images from Advent Children. | Wuz | Final | Forum |
Hi-res motorbike mod | Changes the Cloud motorbike minigame model to a high-resolution version. | bloodshot | v2 Final | Forum |
Advent Children style alternate limit textures | Alternate colors and styles of the limit break flash. | kela51 | Final | Forum |
Loveless Weapon Model for Cloud | A model intended to replace Cloud's "Nailbat" that mimics the "Loveless" sword from Crisis Core. | SwornEnemy | Final | Forum |
Slayersnext's Custom Models | Various custom weapon and character models. | Slayersnext | Final | Forum |
Misc/Outdated (Do not use)
The following are mods or patches that have been rendered obsolete by other, more modern alternatives.
Name | Description | Author | Version / Status | Links |
---|---|---|---|---|
9999 Limit Breaker | Allows HP/MP and battle damage to go beyond 9999. Replaced by Aali's OpenGL Driver. | dziugo | Final | Forum |
Aeris | Opens all LGP files. Currently only displays field backgrounds. Replaced by Palmer and unLGP. | The SaiNt | 1.0.2580.4896 | Forum |
Cetra | Old patch manager for FF7.exe; replaced by the likes of Bootleg and YAMP | Ficedula | 0.2 | Mirror |
Chocobo Races Patch | Resolves the game crash at the Chocobo Races. Replaced by Aali's OpenGL Driver. | Qhimm, Jedwin | Version 2, Release 4 | Patch |
Cosmo | Edits dialog and texts from the field archive used by the game. Replaced by quite a few editors (see above). | Ficedula | 0.95c | Mirror1 Mirror2 |
FF7Midi | Views and edits the MIDI files and sounds used by the game. Replaced by LGP/unLGP. | Ficedula | 1.01 | Mirror |
High Resolution Cloud | Swaps the Cloud player model with the high-res Cloud battle model. Outdated because it requires LGPTools. | Dreakon | Final | Binary |
High Resolution FFVII PC | Sets the screen resolution to 1280x960 in-game. Replaced by Aali's OpenGL Driver. | The SaiNt | 1.00 | Forum |
Highwind | LGP extractor and insertor. Replaced by LGP/unLGP. | Christian | 1.20 | Website, Forum |
Kaddy | Archive decompressor / recompressor - supporting LGP archives. Replaced by LGP/unLGP. | Alhexx | 1.11 | Binary |
LGPTools | Extracts and packs LGP archives with a GUI. Replaced by LGP/unLGP. | Ficedula | 1.60 | Mirror1 Mirror2 |
Loveless | A mass dialog editor with window resizing capabilities. Replaced by Makou Reactor and touphScript. | Squall78 | 2.4 | Website, Forum |
NPC Reconstruction Project | Replaces low-poly Non-Playable Characters with higher-poly versions. Replaced by Phoenix Rejuvination Project. | ice_cold513, Borde, stormmedia, et al | 0.6 beta | Forum |
Scenester | Edits the scene.bin file containing encounter data. Replaced by Hojo & Proud Clod. | Lord Ramza | Beta | Forum |
SceneEdit | Edit enemy data, view and dump AI script from encounter files in scene.bin. Replaced by Hojo & Proud Clod. | M4v3R | 1.3.0 | Forum |
Scene Reader | Scene.bin (enemy data) unpacker/repacker. Replaced by Proud Clod's "scene data management" options. | M4v3R | 1.0 | Forum |
TrueMotion 2.0 Codec | Codec required to play the movies in the game. Replaced by Aali's OpenGL Driver. | 2.0 | Website |