Difference between revisions of "FF7/Weapon data"
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m (→KERNEL.BIN - Section 6: Weapon data format: Added switch to usage restriction mask) |
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|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0) | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0) | ||
|- | |- | ||
| − | |style="background:rgb(204,204,255);" colspan="2" rowspan=" | + | |style="background:rgb(204,204,255);" colspan="2" rowspan="5" | |
|style="background:rgb(255,255,255);" | 01h | |style="background:rgb(255,255,255);" | 01h | ||
|style="background:rgb(255,255,255);" | Can be sold | |style="background:rgb(255,255,255);" | Can be sold | ||
| Line 202: | Line 202: | ||
|style="background:rgb(255,255,255);" | 04h | |style="background:rgb(255,255,255);" | 04h | ||
|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle | |style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle | ||
| + | |- | ||
| + | |style="background:rgb(255,255,255);" | 08h | ||
| + | |style="background:rgb(255,255,255);" | Can be thrown in Battle | ||
|- | |- | ||
|style="background:rgb(255,255,255);" colspan="2" | Other values have no effect | |style="background:rgb(255,255,255);" colspan="2" | Other values have no effect | ||
|} | |} | ||
Latest revision as of 02:42, 9 December 2020
KERNEL.BIN - Section 6: Weapon data format
This section contains the weapon data. Each weapon attribute is 44 bytes long.
| Offset | Length | Description | |
|---|---|---|---|
| 0x00 | 1 byte | Target Flags | |
| 0x01 | 1 byte | Attack Effect Id. Always 0xFF. Isn't used for weapon in game. | |
| 0x02 | 1 byte | Damage Calculation | |
| 0x03 | 1 byte | Not used. Always 0xFF. | |
| 0x04 | 1 byte | Weapon attack strength for damage formula. | |
| 0x05 | 1 byte | Status Attack. This is index of status bit. | |
| 0x06 | 1 byte | Materia growth rate (0, 1, 2, 3 for None, Normal, Double, Triple. All other values are "Normal" Growth) | |
| 0x07 | 1 byte | Critical hit chance (%) | |
| 0x08 | 1 byte | Weapon hit chance (%) | |
| 0x09 | 1 byte | Weapon model | |
| Upper nybble | Attack animation modifier (For Barret and Vincent only) | ||
| Lower nybble | Weapon model index | ||
| 0x0A | 1 byte | Alignment. Always 0xFF. | |
| 0x0B | 1 byte | Mask for access high sound id (0x100+). | |
| 0x0C | 2 bytes | Camera Movement Id. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF. | |
| 0x0E | 2 bytes | Equip Mask | |
| 0x0001 | Equipable on Cloud | ||
| 0x0002 | Equipable on Barret | ||
| 0x0004 | Equipable on Tifa | ||
| 0x0008 | Equipable on Aeris | ||
| 0x0010 | Equipable on Red XIII | ||
| 0x0020 | Equipable on Yuffie | ||
| 0x0040 | Equipable on Cait Sith | ||
| 0x0080 | Equipable on Vincent | ||
| 0x0100 | Equipable on Cid | ||
| 0x0200 | Equipable on Young Cloud | ||
| 0x0400 | Equipable on Sephiroth | ||
| 0x10 | 2 bytes | Attack Element | |
| 0x12 | 2 bytes | Unknown [Always 0xFFFF] | |
| 0x14 | 4 bytes | Increase Stat Type | |
| 0xFF | None | ||
| 0x00 | Strength | ||
| 0x01 | Vitality | ||
| 0x02 | Magic | ||
| 0x03 | Spirit | ||
| 0x04 | Dexterity | ||
| 0x05 | Luck | ||
| 0x18 | 4 bytes | Stat Amount Increased (Based on above) | |
| 0x1C | 8 bytes | Materia Slots | |
| 0x00 | No Slot | ||
| 0x01 | Empty Unlinked Slot (no growth-equips) | ||
| 0x02 | Empty Left Linked Slot (no growth-equips) | ||
| 0x03 | Empty Right Linked Slot (no growth-equips) | ||
| 0x05 | Unlinked Slot | ||
| 0x06 | Left Linked Slot | ||
| 0x07 | Right Linked Slot | ||
| 0x24 | 1 bytes | Sound Effect Id for normal hit. | |
| 0x25 | 1 bytes | Sound Effect Id for critical hit. | |
| 0x26 | 1 bytes | Sound Effect Id for missed attack. | |
| 0x27 | 1 byte | Impact Effect Id | |
| 0x28 | 2 bytes | Special Attack Flags. Always 0xFFFF. | |
| 0x2A | 2 bytes | Restriction Mask (If the following bits are 0) | |
| 01h | Can be sold | ||
| 02h | Can be used in Battle | ||
| 04h | Can be used in Menu Out of Battle | ||
| 08h | Can be thrown in Battle | ||
| Other values have no effect | |||