Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"
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< FF7 | WorldMap Module | Script | Opcodes
my_wiki>Aali (Created page with "* Opcode: '''0x34a''' * Name: unknown * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collaps...") |
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* Opcode: '''0x34a''' | * Opcode: '''0x34a''' | ||
| − | * Name: | + | * Name: play 2d animation at active entity's position |
* Two-word opcode: No | * Two-word opcode: No | ||
| Line 11: | Line 11: | ||
|- | |- | ||
| Stack | | Stack | ||
| − | | | + | | Animation ID |
| − | | | + | | One of several hardcoded animation ids |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
| + | |||
| + | The animations this opcode supports are baked in into the game's code (on PC it's a function at '''0x75bbb3'''). Below is the list of available animation IDs: | ||
| + | |||
| + | {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | ||
| + | ! style="background:rgb(204,204,204)" align="center" | Anim ID | ||
| + | ! style="background:rgb(204,204,204)" align="center" | Description | ||
| + | |- | ||
| + | | 1 | ||
| + | | Water ripples/waves, used when Diamond Weapon emerges from water | ||
| + | |- | ||
| + | | 2 | ||
| + | | Smoke/water vapor, used when Diamond Weapon emerges from water | ||
| + | |- | ||
| + | | 3 | ||
| + | | White smoke/water splashes, used when Diamon Weapon approaches Midgar | ||
| + | |- | ||
| + | | 4, 5 | ||
| + | | Ultimate Weapon's energy ball when it hovers over Mideel | ||
| + | |- | ||
| + | | 6 | ||
| + | | Impact circle, used for Ruby and Emerald when interacting with them | ||
| + | |- | ||
| + | | 20 - 23 | ||
| + | | Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon | ||
| + | |} | ||
Latest revision as of 11:46, 17 January 2025
- Opcode: 0x34a
- Name: play 2d animation at active entity's position
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | Animation ID | One of several hardcoded animation ids |
Notes
The animations this opcode supports are baked in into the game's code (on PC it's a function at 0x75bbb3). Below is the list of available animation IDs:
| Anim ID | Description |
|---|---|
| 1 | Water ripples/waves, used when Diamond Weapon emerges from water |
| 2 | Smoke/water vapor, used when Diamond Weapon emerges from water |
| 3 | White smoke/water splashes, used when Diamon Weapon approaches Midgar |
| 4, 5 | Ultimate Weapon's energy ball when it hovers over Mideel |
| 6 | Impact circle, used for Ruby and Emerald when interacting with them |
| 20 - 23 | Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon |