Difference between revisions of "FF8"

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=Contents=
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<big><big>[!] This wiki is super seedeed by [https://hobbitdur.github.io/FF8ModdingWiki FF8ModdingWiki]</big></big>
==History==
 
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].
 
  
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Please refer to above link for most updated wiki. This wiki acts as a '''backup''' now.
  
==The Game Engine==
 
[[FF8/Engine|Final Fantasy VIII's Engine]]
 
  
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=  Contents =
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=== History ===
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Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].  The Game Engine
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* [[FF8/Engine|Final Fantasy VIII's Engine]]
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=== Engine constants ===
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* [[FF8/Engine_const/BattleFiles|Array of Battle files]]
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=== Details of the Game ===
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* [[FF8/Kernel|Final Fantasy VIII's Kernel]]
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* [[FF8/Variables|Game variables used in scripting]]
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* [[FF8/Engine/WorldMapCamera|World map camera]]
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* [[FF8/Encounter_Codes|Battle encounters list]]
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* [[FF8/String_Encoding|String Encoding]]
  
==Details of the Game==
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=== Media Formats ===
*[[FF8/Kernel|Final Fantasy VIII's Kernel]]
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*  [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
*[[FF8/Variables|Game variables used in scripting]]
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*  [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
 
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* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]  
==Media Formats==
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<br/>
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
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= File Formats =
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
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=== Movie Files ===
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
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* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
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=== Sound Files ===
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*  [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
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=== Battle files ===
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* [[FF8/FileFormat_X|[X]]] Battle Fields
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*  [[FF8/BS_list|[X]]] Battle Field List.
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* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
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*  [[FF8/BattleStructure|Scene.out]] Battle encounter data
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*  [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
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* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
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*  [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
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*  [[FF8/FileFormat_magfiles|.mag files]] - MAG files
  
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=== Field files ===
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*  [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
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*  [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
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*  [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
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*  [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
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*  [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
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*  [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
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*  [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
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*  [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
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*  [[FF8/FileFormat_INF|[INF]]] Field Gateways
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*  [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
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*  [[FF8/FileFormat_CA|[CA]]] Field Camera
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*  [[FF8/FileFormat_TDW|[TDW]]] Extra font
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*  [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
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*  [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
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*  [[FF8/FileFormat_PMD|[PMD]]] Particle Info
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*  [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
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*  [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
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*  [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
  
== File Formats ==
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=== World map files ===
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*  [[FF8/WorldMap_music|music0.obj]]
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*  [[FF8/WorldMap_music|music1.obj]]
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*  [[FF8/WorldMap_music|music2.obj]]
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*  [[FF8/WorldMap_music|music3.obj]]
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*  [[FF8/WorldMap_music|music4.obj]]
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*  [[FF8/WorldMap_music|music5.obj]]
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*  [[FF8/WorldMap_rail|rail.obj]]
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*  [[FF8/WorldMap_texl|texl.obj]]
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*  [[FF8/WorldMap_wmset|wmset.obj]]
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*  [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
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*  [[FF8/WorldMap_wmx|wmx.obj]]
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*  [[FF8/WorldMap_charaone|chara.one]]
  
===Sound Files===
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=== Main ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
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* [[FF8/Main_wm2|wm2field.tbl]]  
 
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* [[FF8/Main_kernel|kernel.bin]]  
=== Battle files ===
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* [[FF8/Main_harata|harata.cnf]]  
* [[FF8/FileFormat_X|[X]]] Battle Fields
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* [[FF8/Main_init|init.out]]  
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
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* [[FF8/Main_namedic|namedic.bin]]
 
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=== Menu ===
=== Field files ===
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* [[FF8/Menu_sp2|*.sp1/*.sp2]]
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
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* [[FF8/Menu_mngrphd_bin|mngrphd.bin]]
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
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* [[FF8/Menu_mngrp_bin|mngrp.bin]]
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
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* [[FF8/Menu_tkmnmes|tkmnmes*.bin]]
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
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* [[Ff8/Menu_mag_textures|mag*.tex]]
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
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* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
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* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
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* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
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* [[FF8/Menu_areames_dc1|areames.dc1]]
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
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* [[FF8/Menu_price_bin|price.bin]]
* [[FF8/FileFormat_CA|[CA]]] Field Camera
 
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
 
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
 
* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT]]] Battle related
 
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
 
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
 
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
 
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
 
  
==Tools and Patches==
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= Tools and Patches =
* [[FF8/Tools|Tools and Patches]]
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* [[FF8/Tools|Tools and Patches]]

Latest revision as of 15:36, 6 February 2025

[!] This wiki is super seedeed by FF8ModdingWiki

Please refer to above link for most updated wiki. This wiki acts as a backup now.


Contents

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Movie Files

Sound Files

Battle files

Field files

  • Opcodes Field script opcodes
  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Main

Menu

Tools and Patches