Difference between revisions of "FF8"

From Final Fantasy Inside
Jump to navigation Jump to search
my_wiki>Shard
m
(Battle files: Link to list.)
 
(40 intermediate revisions by 8 users not shown)
Line 1: Line 1:
=Contents=
+
= Contents =
==History==
+
=== History ===
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].
+
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine
 +
* [[FF8/Engine|Final Fantasy VIII's Engine]]
 +
=== Engine constants ===
 +
* [[FF8/Engine_const/BattleFiles|Array of Battle files]]
 +
=== Details of the Game ===
 +
* [[FF8/Kernel|Final Fantasy VIII's Kernel]]
 +
* [[FF8/Variables|Game variables used in scripting]]
 +
* [[FF8/Engine/WorldMapCamera|World map camera]]
 +
* [[FF8/Encounter_Codes|Battle encounters list]]
 +
* [[FF8/String_Encoding|String Encoding]]
  
==The Game Engine==
+
=== Media Formats ===
*[[FF8/Engine|Final Fantasy VIII's Engine]]
+
*  [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
*[[FF8/BattleStructure|Scene.out (Battle structure)]]
+
*  [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
 +
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]  
 +
<br/>
 +
= File Formats =
 +
=== Movie Files ===
 +
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
 +
=== Sound Files ===
 +
*  [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
 +
=== Battle files ===
 +
*  [[FF8/FileFormat_X|[X]]] Battle Fields
 +
*  [[FF8/BS_list|[X]]] Battle Field List.
 +
*  [[FF8/FileFormat_DAT|[DAT]]] Battle Models
 +
[[FF8/BattleStructure|Scene.out]] Battle encounter data
 +
*  [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
 +
*  [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
 +
*  [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)  
 +
*  [[FF8/FileFormat_magfiles|.mag files]] - MAG files
  
==Details of the Game==
+
=== Field files ===
*[[FF8/Kernel|Final Fantasy VIII's Kernel]]
+
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
*[[FF8/Variables|Game variables used in scripting]]
+
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
 
+
*  [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
==Media Formats==
+
*  [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
+
*  [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
+
*  [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
+
*  [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
 
+
*  [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
 
+
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
== File Formats ==
+
*  [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
 
+
* [[FF8/FileFormat_CA|[CA]]] Field Camera
===Sound Files===
+
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
+
*  [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
 +
*  [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
 +
*  [[FF8/FileFormat_PMD|[PMD]]] Particle Info
 +
*  [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
 +
*  [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
 +
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
  
=== Battle files ===
+
=== World map files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
+
* [[FF8/WorldMap_music|music0.obj]]
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
+
*  [[FF8/WorldMap_music|music1.obj]]
 +
*  [[FF8/WorldMap_music|music2.obj]]
 +
*  [[FF8/WorldMap_music|music3.obj]]
 +
*  [[FF8/WorldMap_music|music4.obj]]
 +
*  [[FF8/WorldMap_music|music5.obj]]
 +
[[FF8/WorldMap_rail|rail.obj]]  
 +
*  [[FF8/WorldMap_texl|texl.obj]]  
 +
* [[FF8/WorldMap_wmset|wmset.obj]]
 +
[[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
 +
*  [[FF8/WorldMap_wmx|wmx.obj]]
 +
*  [[FF8/WorldMap_charaone|chara.one]]
  
=== Field files ===
+
=== Main ===
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
+
* [[FF8/Main_wm2|wm2field.tbl]]  
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
+
* [[FF8/Main_kernel|kernel.bin]]  
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
+
* [[FF8/Main_harata|harata.cnf]]  
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
+
* [[FF8/Main_init|init.out]]  
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
+
* [[FF8/Main_namedic|namedic.bin]]
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
+
=== Menu ===
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
+
* [[FF8/Menu_sp2|*.sp1/*.sp2]]
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
+
* [[FF8/Menu_mngrphd_bin|mngrphd.bin]]
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
+
* [[FF8/Menu_mngrp_bin|mngrp.bin]]
* [[FF8/FileFormat_CA|[CA]]] Field Camera
+
* [[FF8/Menu_tkmnmes|tkmnmes*.bin]]
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
+
* [[Ff8/Menu_mag_textures|mag*.tex]]
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
+
* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]
* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT]]] Battle related
+
* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
+
* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
+
* [[FF8/Menu_areames_dc1|areames.dc1]]
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
+
* [[FF8/Menu_price_bin|price.bin]]
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
 
  
==Tools and Patches==
+
= Tools and Patches =
* [[FF8/Tools|Tools and Patches]]
+
* [[FF8/Tools|Tools and Patches]]

Latest revision as of 16:00, 29 March 2023

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Movie Files

Sound Files

Battle files

Field files

  • Opcodes Field script opcodes
  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Main

Menu

Tools and Patches