Difference between revisions of "FF8"
Jump to navigation
Jump to search
my_wiki>MaKiPL (→Battle files) |
(→Battle files: Link to list.) |
||
(22 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | =Contents= | + | = Contents = |
− | ==History== | + | === History === |
− | Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. | + | Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine |
− | + | * [[FF8/Engine|Final Fantasy VIII's Engine]] | |
− | + | === Engine constants === | |
− | *[[FF8/Engine|Final Fantasy VIII's Engine | + | * [[FF8/Engine_const/BattleFiles|Array of Battle files]] |
− | + | === Details of the Game === | |
− | ===Engine constants=== | + | * [[FF8/Kernel|Final Fantasy VIII's Kernel]] |
− | *[[FF8/Engine_const/BattleFiles|Array of Battle files]] | + | * [[FF8/Variables|Game variables used in scripting]] |
− | + | * [[FF8/Engine/WorldMapCamera|World map camera]] | |
− | ==Details of the Game== | + | * [[FF8/Encounter_Codes|Battle encounters list]] |
− | *[[FF8/Kernel|Final Fantasy VIII's Kernel]] | + | * [[FF8/String_Encoding|String Encoding]] |
− | *[[FF8/Variables|Game variables used in scripting]] | ||
− | *[[FF8/Engine/WorldMapCamera|World map camera]] | ||
− | |||
− | |||
− | * [[FF8/ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * [[FF8/ | ||
+ | === Media Formats === | ||
+ | * [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. | ||
+ | * [[FF8/PC_Media|Final Fantasy VIII PC]] media information. | ||
+ | * [[FF8/GameSaveFormat|Final Fantasy VIII Save data]] | ||
+ | <br/> | ||
+ | = File Formats = | ||
+ | === Movie Files === | ||
+ | * [[FF8/FileFormat_PAK|[PAK]]] Movie Archives | ||
+ | === Sound Files === | ||
+ | * [[FF8/FileFormat_FMT|[FMT]]] Sound Archives | ||
=== Battle files === | === Battle files === | ||
− | * [[FF8/FileFormat_X|[X]]] Battle Fields | + | * [[FF8/FileFormat_X|[X]]] Battle Fields |
− | * [[FF8/FileFormat_DAT|[DAT]]] Battle Models | + | * [[FF8/BS_list|[X]]] Battle Field List. |
− | * [[FF8/BattleStructure|Scene.out]] Battle | + | * [[FF8/FileFormat_DAT|[DAT]]] Battle Models |
− | * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence | + | * [[FF8/BattleStructure|Scene.out]] Battle encounter data |
− | * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle | + | * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence |
− | * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) | + | * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) |
− | * [[FF8/ | + | * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) |
− | + | * [[FF8/FileFormat_magfiles|.mag files]] - MAG files | |
=== Field files === | === Field files === | ||
− | * [[FF8/FileFormat_MCH|[MCH]]] Field Character Models | + | * [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes |
− | * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container | + | * [[FF8/FileFormat_MCH|[MCH]]] Field Character Models |
− | * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data | + | * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container |
− | * [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data | + | * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data |
− | * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts | + | * [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data |
− | * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) | + | * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts |
− | * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs | + | * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) |
− | * [[FF8/FileFormat_INF|[INF]]] Field Gateways | + | * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs |
− | * [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) | + | * [[FF8/FileFormat_INF|[INF]]] Field Gateways |
− | * [[FF8/FileFormat_CA|[CA]]] Field Camera | + | * [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) |
− | * [[FF8/FileFormat_TDW|[TDW]]] Extra font | + | * [[FF8/FileFormat_CA|[CA]]] Field Camera |
− | * [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) | + | * [[FF8/FileFormat_TDW|[TDW]]] Extra font |
− | * [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT | + | * [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) |
− | * [[FF8/FileFormat_PMD|[PMD]]] Particle Info | + | * [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related |
− | * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data | + | * [[FF8/FileFormat_PMD|[PMD]]] Particle Info |
− | * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | + | * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data |
− | * [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | + | * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) |
+ | * [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | ||
− | ===World map files=== | + | === World map files === |
− | * [[FF8/WorldMap_music|music0.obj]] | + | * [[FF8/WorldMap_music|music0.obj]] |
− | * [[FF8/WorldMap_music|music1.obj]] | + | * [[FF8/WorldMap_music|music1.obj]] |
− | * [[FF8/WorldMap_music|music2.obj]] | + | * [[FF8/WorldMap_music|music2.obj]] |
− | * [[FF8/WorldMap_music|music3.obj]] | + | * [[FF8/WorldMap_music|music3.obj]] |
− | * [[FF8/WorldMap_music|music4.obj]] | + | * [[FF8/WorldMap_music|music4.obj]] |
− | * [[FF8/WorldMap_music|music5.obj]] | + | * [[FF8/WorldMap_music|music5.obj]] |
− | * [[FF8/WorldMap_rail|rail.obj]] | + | * [[FF8/WorldMap_rail|rail.obj]] |
− | * [[FF8/WorldMap_texl|texl.obj]] | + | * [[FF8/WorldMap_texl|texl.obj]] |
− | * [[FF8/WorldMap_wmset|wmset.obj]] | + | * [[FF8/WorldMap_wmset|wmset.obj]] |
− | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | + | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] |
− | * [[FF8/WorldMap_wmx|wmx.obj]] | + | * [[FF8/WorldMap_wmx|wmx.obj]] |
+ | * [[FF8/WorldMap_charaone|chara.one]] | ||
− | ===Main=== | + | === Main === |
− | * [[FF8/Main_wm2|wm2field.tbl]] | + | * [[FF8/Main_wm2|wm2field.tbl]] |
− | * [[FF8/Main_kernel|kernel.bin]] | + | * [[FF8/Main_kernel|kernel.bin]] |
− | * [[FF8/Main_harata|harata.cnf]] | + | * [[FF8/Main_harata|harata.cnf]] |
− | * [[FF8/Main_init|init.out]] | + | * [[FF8/Main_init|init.out]] |
− | * [[FF8/Main_namedic|namedic.bin]] | + | * [[FF8/Main_namedic|namedic.bin]] |
+ | === Menu === | ||
+ | * [[FF8/Menu_sp2|*.sp1/*.sp2]] | ||
+ | * [[FF8/Menu_mngrphd_bin|mngrphd.bin]] | ||
+ | * [[FF8/Menu_mngrp_bin|mngrp.bin]] | ||
+ | * [[FF8/Menu_tkmnmes|tkmnmes*.bin]] | ||
+ | * [[Ff8/Menu_mag_textures|mag*.tex]] | ||
+ | * [[FF8/Menu_mngrp_strings_locations|mngrp strings]] | ||
+ | * [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]] | ||
+ | * [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]] | ||
+ | * [[FF8/Menu_areames_dc1|areames.dc1]] | ||
+ | * [[FF8/Menu_price_bin|price.bin]] | ||
− | + | = Tools and Patches = | |
− | * [[FF8/Tools|Tools and Patches]] | + | * [[FF8/Tools|Tools and Patches]] |
Latest revision as of 16:00, 29 March 2023
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
- Final Fantasy VIII's Kernel
- Game variables used in scripting
- World map camera
- Battle encounters list
- String Encoding
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Movie Files
- [PAK] Movie Archives
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [X] Battle Field List.
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- Opcodes Field script opcodes
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj
- chara.one
Main
Menu
- *.sp1/*.sp2
- mngrphd.bin
- mngrp.bin
- tkmnmes*.bin
- mag*.tex
- mngrp strings
- mngrp complex strings
- m00*.bin and m00*.msg
- areames.dc1
- price.bin