Difference between revisions of "FF8/Field/Script/Opcodes/02E ANIMEKEEP"
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my_wiki>Shard (Created page with "* Opcode: '''0x02E''' * Short name: '''ANIMEKEEP''' * Long name: Animate, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==== none ==== Description ====...") |
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* Long name: Animate, keep last frame | * Long name: Animate, keep last frame | ||
− | ==== Argument ==== | + | ==== Argument ==== |
Model Animation ID | Model Animation ID | ||
− | ==== Stack ==== | + | ==== Stack ==== |
none | none | ||
− | ==== Description ==== | + | ==== Description ==== |
− | Play an animation, then freeze the model on the last frame of the animation. | + | Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x02E
- Short name: ANIMEKEEP
- Long name: Animate, keep last frame
Argument
Model Animation ID
Stack
none
Description
Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.