Difference between revisions of "FF8/Field/Script/Opcodes/038 DISCJUMP"

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(Created page with "* Opcode: '''0x038''' * Short name: '''DISCJUMP''' * Long name: Disc change and map jump ==== Argument ==== Walkmesh ID ==== Stack ==== :''Field Map ID'' :''XCoord'' :''YCo...")
 
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* Long name: Disc change and map jump
 
* Long name: Disc change and map jump
  
==== Argument ====
+
==== Argument ====
  
 
Walkmesh ID
 
Walkmesh ID
  
==== Stack ====
+
==== Stack ====
:''Field Map ID''
 
:''XCoord''
 
:''YCoord''
 
:''ZCoord''
 
:''(angle?)''
 
:'''DISCJUMP'''
 
  
==== Description ====
+
: ''Field Map ID''
 +
: ''XCoord''
 +
: ''YCoord''
 +
: ''ZCoord''
 +
: ''(angle?)''
 +
: '''DISCJUMP'''
 +
 
 +
==== Description ====
  
 
Same as [[FF8/Field/Script/Opcodes/02A_MAPJUMP3|MAPJUMP3]], but also initiate a [[FF8/Field/Script/Opcodes/11F_DISC|DISC]] switch.
 
Same as [[FF8/Field/Script/Opcodes/02A_MAPJUMP3|MAPJUMP3]], but also initiate a [[FF8/Field/Script/Opcodes/11F_DISC|DISC]] switch.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x038
  • Short name: DISCJUMP
  • Long name: Disc change and map jump

Argument

Walkmesh ID

Stack

Field Map ID
XCoord
YCoord
ZCoord
(angle?)
DISCJUMP

Description

Same as MAPJUMP3, but also initiate a DISC switch.