Difference between revisions of "FF8/Field/Script/Opcodes/042 FMOVE"

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Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x042
  • Short name: FMOVE
  • Long name: Facing? Move

Argument

none

Stack

X
Y
Z
???? (always 0?)
FMOVE

Description

Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.