Difference between revisions of "FF8/Field/Script/Opcodes/063 PUSHRADIUS"
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my_wiki>Shard (Created page with "__NOTOC__ * Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''PUSHRADIUS''' ==== De...") |
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* Opcode: '''0x063''' | * Opcode: '''0x063''' | ||
* Short name: '''PUSHRADIUS''' | * Short name: '''PUSHRADIUS''' | ||
* Long name: Set Push Radius | * Long name: Set Push Radius | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | ==== Description ==== | + | : ''Distance'' |
+ | : '''PUSHRADIUS''' | ||
+ | |||
+ | ==== Description ==== | ||
Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive. | Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x063
- Short name: PUSHRADIUS
- Long name: Set Push Radius
Argument
none
Stack
- Distance
- PUSHRADIUS
Description
Sets the distance at which the player has to be for this event's push script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.