Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"
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* Long name: Set Actor Mode | * Long name: Set Actor Mode | ||
| − | ==== Argument ==== | + | ==== Argument ==== |
| + | |||
none | none | ||
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| − | |||
| − | |||
| − | ==== Description ==== | + | ==== Stack ==== |
| + | |||
| + | : ''Mode'' | ||
| + | : '''ACTORMODE''' | ||
| + | |||
| + | ==== Description ==== | ||
| + | |||
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | ||
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x12D
- Short name: ACTORMODE
- Long name: Set Actor Mode
Argument
none
Stack
- Mode
- ACTORMODE
Description
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).