Difference between revisions of "FF8/Field/Script/Opcodes/131 HOLD"

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m (Stack)
(Description)
 
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* Long name: Set PHS lock status
 
* Long name: Set PHS lock status
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Player-Character ID''
 
:''Unselectable''
 
:''Unswitchable''
 
:'''HOLD'''
 
  
==== Description ====
+
: ''Player-Character ID''
Sets whether the PC character can be moved/selected in the switch menu.
+
: ''Switchable?''
 +
: ''Selectable?''
 +
: '''HOLD'''
  
If selectable is 1 and switchable is 0, you can select and move the character around, but you cannot move them into or out of the active party. They have to stay where they started.
+
====  Description  ====
 +
 
 +
Sets whether the PC character can be moved/selected in the switch menu.<br>
 +
Characters IDs:
 +
* 0 Squall
 +
* 1 Zell
 +
* 2 Irvine
 +
* 3 Quistis
 +
* 4 Rinoa
 +
* 5 Selphie
 +
* 6 Seifer
 +
* 7 Edea
 +
* 8 Laguna
 +
* 9 Kiros
 +
* 10 Ward
 +
* 255 Blank

Latest revision as of 05:40, 17 June 2022

  • Opcode: 0x0131
  • Short name: HOLD
  • Long name: Set PHS lock status

Argument

none

Stack

Player-Character ID
Switchable?
Selectable?
HOLD

Description

Sets whether the PC character can be moved/selected in the switch menu.
Characters IDs:

  • 0 Squall
  • 1 Zell
  • 2 Irvine
  • 3 Quistis
  • 4 Rinoa
  • 5 Selphie
  • 6 Seifer
  • 7 Edea
  • 8 Laguna
  • 9 Kiros
  • 10 Ward
  • 255 Blank