Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"
< FF7 | WorldMap Module | Script | Opcodes
Jump to navigation
Jump to search
m (→Notes) |
(→Notes) |
||
| Line 24: | Line 24: | ||
|- | |- | ||
| 1 | | 1 | ||
| − | | | + | | Water ripples/waves, used when Diamond Weapon emerges from water |
|- | |- | ||
| 2 | | 2 | ||
| − | | | + | | Smoke/water vapor, used when Diamond Weapon emerges from water |
|- | |- | ||
| 3 | | 3 | ||
| − | | | + | | White smoke/water splashes, used when Diamon Weapon approaches Midgar |
|- | |- | ||
| 4, 5 | | 4, 5 | ||
Latest revision as of 11:46, 17 January 2025
- Opcode: 0x34a
- Name: play 2d animation at active entity's position
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | Animation ID | One of several hardcoded animation ids |
Notes
The animations this opcode supports are baked in into the game's code (on PC it's a function at 0x75bbb3). Below is the list of available animation IDs:
| Anim ID | Description |
|---|---|
| 1 | Water ripples/waves, used when Diamond Weapon emerges from water |
| 2 | Smoke/water vapor, used when Diamond Weapon emerges from water |
| 3 | White smoke/water splashes, used when Diamon Weapon approaches Midgar |
| 4, 5 | Ultimate Weapon's energy ball when it hovers over Mideel |
| 6 | Impact circle, used for Ruby and Emerald when interacting with them |
| 20 - 23 | Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon |