Difference between revisions of "FF7/Field/MIMfile"
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my_wiki>BukTop (Created page with "== MIM File structure == The MIM filestructure begins with the === MIM Header === typedef struct { UINT32 sizeofpaletteData; // <=> 12 + PalWidth*2*PalHeight...") |
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Latest revision as of 05:14, 23 May 2019
Contents
MIM File structure
The MIM filestructure begins with the
MIM Header
typedef struct
{
UINT32 sizeofpaletteData; // <=> 12 + PalWidth*2*PalHeight
UINT16 PalX, PalY;
UINT16 PalWidth, PalHeight;
} MIMHeader;
which is followed by PalHeight number of
MIM Palette
typedef struct
{
UINT16 Palette[256];
} BGRPal256;
After the palettes comes the
MIM Block Header (1)
typedef struct
{
UINT32 sizeofimageData; // <=> 12 + Width*2*Height
UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area
UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide
} MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data.
Sometimes there is a second MIM Block:
MIM Block Header (2)
Same header as MIM Block 1.