Difference between revisions of "FF7/Field/Script/Opcodes/0F SPECIAL"
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my_wiki>Synergy Blades (→Subcodes by Opcode: Add POINT.) |
my_wiki>Synergy Blades (→Subcodes by Category) |
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=====Inventory===== | =====Inventory===== | ||
− | [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 | + | [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 FLMAT|F9 FLMAT]] |
− | [[FF7/Field/Script/Opcodes/0F SPECIAL/FA | + | [[FF7/Field/Script/Opcodes/0F SPECIAL/FA FLITM|FA FLITM]] |
− | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF | + | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF CLITM|FF CLITM]] |
====Subcodes by Opcode==== | ====Subcodes by Opcode==== |
Revision as of 16:23, 28 August 2007
- Opcode: 0x0F
- Short name: SPECIAL
- Long name: Special Opcode (Multibyte sequence)
Contents
Memory layout
0x0F | SUBOP | ... |
---|
Arguments
- const UByte SUBOP: Special suboperation for field script execution.
- const UByte ...: 0 or more arguments, depending on the subop.
Description
Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.
Subcodes by Category
Inventory
F9 FLMAT FA FLITM FF CLITM
Subcodes by Opcode
F5 POINT F8 FMSSP F9 AAMAT FA AAITM FB BTLLK FC MOVLK FD DFTNM FE GLRST FF RMITM