Difference between revisions of "FF7/Field/Script/Opcodes/24 WAIT"
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Latest revision as of 05:16, 23 May 2019
- Opcode: 0x24
- Short name: WAIT
- Long name: Wait
Memory layout
0x24 | A |
---|
Arguments
- const UShort A: Amount (number of frames) to wait.
Description
Pauses current script execution for a specific amount of time. Rather than a specific time value in milliseconds/seconds, the amount specifies the number of frames that must be drawn before execution resumes. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on.