Difference between revisions of "FF7/Field/Script/Opcodes/28 KAWAI"
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my_wiki>Synergy Blades m |
my_wiki>Synergy Blades m (→Subcodes by OPCODE) |
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====Subcodes by OPCODE==== | ====Subcodes by OPCODE==== | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | [[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | ||
+ | [[FF7/Field/Script/Opcodes/28 KAWAI/01 TRNSP|01 TRNSP]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]] | [[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]] |
Revision as of 16:48, 26 August 2006
- Opcode: 0x28
- Short name: KAWAI
- Long name: Character Graphics Opcode (Multibyte sequence)
Memory layout
0x28 | L | S | ... |
---|
Arguments
- const UByte L: Total length of the entire opcode and argument list.
- const UByte S: Operation to perform.
- Variable ...: Sequence of arguments, depending on the operation type.
Description
KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.
Subcodes by OPCODE
00 EYETX 01 TRNSP 06 LIGHT