Difference between revisions of "FF7/Field/Script/Opcodes/2A PMOVA"
Jump to navigation
Jump to search
my_wiki>BukTop m (1 revision imported) |
m (2 revisions imported) |
(No difference)
|
Latest revision as of 05:16, 23 May 2019
- Opcode: 0x2A
- Short name: PMOVA
- Long name: Move to Party Member
Memory layout
0x2A | P |
---|
Arguments
- const UByte P: Party member to move towards (0 to 2).
Description
Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.