Difference between revisions of "FF7/Field/Script/Opcodes/30 IFKEY"

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Halkun
(Button IDs)
my_wiki>Halkun
(Memory layout)
Line 6: Line 6:
 
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
! width="40" | 0x30
 
! width="40" | 0x30
! width="40" | ''B''
+
! width="40" | ''B/0''
 
! width="40" | ''C''
 
! width="40" | ''C''
 
! width="40" | ''A''
 
! width="40" | ''A''

Revision as of 00:41, 3 September 2006

  • Opcode: 0x30
  • Short name: IFKEY
  • Long name: If Key is pressed.

Memory layout

0x30 B/0 C A

Arguments

  • const UByte B: Which button to check for.
  • const UByte C: Condition of button.
  • const UByte A: Amount to jump if comparison is false.

Description

Checks the status of a button being pressed. If the checked button fails the condition check, then the code jumps ahead A amount of bytes.

Conditions

ID Button
0 Pressed
1 Not Pressed

Button IDs

ID Button
5 Triangle [Menu]
6 Cross [Cancel]
7 Circle [OK]
8 Square [EXT]