Difference between revisions of "FF7/Field/Script/Opcodes/30 IFKEY"
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my_wiki>Halkun (→Memory layout) |
my_wiki>Synergy Blades m (→Arguments) |
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==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const | + | * '''const Bit[4]''' ''B'': Which button to check for. |
+ | * '''const Bit[4]''' ''0'': Zero. | ||
* '''const UByte''' ''C'': Condition of button. | * '''const UByte''' ''C'': Condition of button. | ||
* '''const UByte''' ''A'': Amount to jump if comparison is false. | * '''const UByte''' ''A'': Amount to jump if comparison is false. |
Revision as of 04:49, 9 September 2006
- Opcode: 0x30
- Short name: IFKEY
- Long name: If Key is pressed.
Memory layout
0x30 | B/0 | C | A |
---|
Arguments
- const Bit[4] B: Which button to check for.
- const Bit[4] 0: Zero.
- const UByte C: Condition of button.
- const UByte A: Amount to jump if comparison is false.
Description
Checks the status of a button being pressed. If the checked button fails the condition check, then the code jumps ahead A amount of bytes.
Conditions
ID | Button |
---|---|
0 | Pressed |
1 | Not Pressed |
Button IDs
ID | Button |
---|---|
5 | Triangle [Menu] |
6 | Cross [Cancel] |
7 | Circle [OK] |
8 | Square [EXT] |