Difference between revisions of "FF7/Field/Script/Opcodes/4B BTLTB"
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Latest revision as of 05:16, 23 May 2019
- Opcode: 0x4B
- Short name: BTLTB
- Long name: Battle Table
Memory layout
0x4B | I |
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Arguments
- const UByte I: ID of the encounter table to use, either 0 (standard) or 1.
Description
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.