Difference between revisions of "FF7/Field/Script/Opcodes/6E LSTMP"

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Latest revision as of 05:17, 23 May 2019

  • Opcode: 0x6E
  • Short name: LSTMP
  • Long name: Last Map

Memory layout

0x6E B A

Arguments

  • const UByte B: Bank to store value.
  • const UByte A: Address to store value.

Description

Retrieves the field ID number of the field that was played directly before the current one, into the bank B and address A specified. The previous area does not include the specific world map locations that are given a field ID (0x1 to 0x40), so traversing via a gateway to the world map, then back to the field, will not cause the world map ID to be retrieved; rather, that same field ID will be loaded.