Difference between revisions of "FF7/Field/Script/Opcodes/AE ANIME2"
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Revision as of 12:34, 4 April 2018
- Opcode: 0xAE
- Short name: ANIME2
- Long name: Animate/Return
Memory layout
0xAE | A | S |
---|
Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte S: Speed the animation is played at. Real model animation speed divide by this to calculate real play speed.
Description
Similarly to ANIME1, the animation specified by A is played at speed S for the current entity's field object. However, in contrast, the current script's execution is not halted whilst the animation is played.