Difference between revisions of "FF7/Field/Script/Opcodes/BA ANIM!2"

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==== Description ====
 
==== Description ====
  
Similarly to [[FF7/Field/Script/Opcodes/A3 ANIME2|ANIME2]], plays the animation found at ID ''A'' in this entity's field object, at the speed marked by ''S'', and script execution is not halted whilst the animation plays. However, in contrast, the field object stays posed in the last frame of the animation played.
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Similarly to [[FF7/Field/Script/Opcodes/AE ANIME2|ANIME2]], plays the animation found at ID ''A'' in this entity's field object, at the speed marked by ''S'', and script execution is not halted whilst the animation plays. However, in contrast, the field object stays posed in the last frame of the animation played.

Revision as of 00:44, 13 September 2006

  • Opcode: 0xBA
  • Short name: ANIM!2
  • Long name: Animate/Stay

Memory layout

0xBA A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.

Description

Similarly to ANIME2, plays the animation found at ID A in this entity's field object, at the speed marked by S, and script execution is not halted whilst the animation plays. However, in contrast, the field object stays posed in the last frame of the animation played.