Difference between revisions of "FF7/Field/Script/Opcodes/C1 AXYZI"
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my_wiki>Synergy Blades (→Memory layout: make table fit sizes) |
my_wiki>Synergy Blades (Arg size.) |
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! width="50" | ''B3 / B4'' | ! width="50" | ''B3 / B4'' | ||
! width="40" | ''A'' | ! width="40" | ''A'' | ||
− | ! width=" | + | ! width="40" | ''X'' |
− | ! width=" | + | ! width="40" | ''Y'' |
− | ! width=" | + | ! width="40" | ''Z'' |
− | ! width=" | + | ! width="40" | ''I'' |
|} | |} | ||
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* '''const Bit[4]''' ''B3'': Bank to store ''Z''. | * '''const Bit[4]''' ''B3'': Bank to store ''Z''. | ||
* '''const Bit[4]''' ''B4'': Bank to store ''I''. | * '''const Bit[4]''' ''B4'': Bank to store ''I''. | ||
− | * '''const | + | * '''const UByte''' ''A'': Entity ID whose field object will have its position retrieved from. |
− | * '''const | + | * '''const UByte''' ''X'': Address to store the X-coordinate of the entity's object. |
− | * '''const | + | * '''const UByte''' ''Y'': Address to store the Y-coordinate of the entity's object. |
− | * '''const | + | * '''const UByte''' ''Z'': Address to store the Z-coordinate of the entity's object. |
− | * '''const | + | * '''const UByte''' ''I'': Address to store the ID of the walkmesh triangle the object is standing on. |
==== Description ==== | ==== Description ==== | ||
Retrieves the coordinates of the field object that the entity, whose ID specified in ''A'', is associated with. This opcode uses an entity ID, not a field object offset; as such, if an entity ID is given that does not have a field object, this opcode will store zero in each of the four address specified. | Retrieves the coordinates of the field object that the entity, whose ID specified in ''A'', is associated with. This opcode uses an entity ID, not a field object offset; as such, if an entity ID is given that does not have a field object, this opcode will store zero in each of the four address specified. |
Revision as of 20:38, 22 December 2006
- Opcode: 0xC1
- Short name: AXYZI
- Long name: Entity Get Position
Memory layout
0xC1 | B1 / B2 | B3 / B4 | A | X | Y | Z | I |
---|
Arguments
- const Bit[4] B1: Bank to store X.
- const Bit[4] B2: Bank to store Y.
- const Bit[4] B3: Bank to store Z.
- const Bit[4] B4: Bank to store I.
- const UByte A: Entity ID whose field object will have its position retrieved from.
- const UByte X: Address to store the X-coordinate of the entity's object.
- const UByte Y: Address to store the Y-coordinate of the entity's object.
- const UByte Z: Address to store the Z-coordinate of the entity's object.
- const UByte I: Address to store the ID of the walkmesh triangle the object is standing on.
Description
Retrieves the coordinates of the field object that the entity, whose ID specified in A, is associated with. This opcode uses an entity ID, not a field object offset; as such, if an entity ID is given that does not have a field object, this opcode will store zero in each of the four address specified.