Difference between revisions of "FF7/Field/Script/Opcodes/F2 AKAO"
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my_wiki>DLPB2 (→Description) |
my_wiki>DLPB2 (→Operation list (by Aali, amendments by DLPB)) |
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<li>'''A6''' Volume transitions (channel #3) [param1=Transition time, param2=Target volume]</li> | <li>'''A6''' Volume transitions (channel #3) [param1=Transition time, param2=Target volume]</li> | ||
<li>'''A7''' Volume transitions (channel #4) [param1=Transition time, param2=Target volume]</li> | <li>'''A7''' Volume transitions (channel #4) [param1=Transition time, param2=Target volume]</li> | ||
− | <li>'''A8''' Pan control (channel #1) [param1= | + | <li>'''A8''' Pan control (channel #1) [param1=Panning]</li> |
− | <li>'''A9''' Pan control (channel #2) [param1= | + | <li>'''A9''' Pan control (channel #2) [param1=Panning]</li> |
− | <li>'''AA''' Pan control (channel #3) [param1= | + | <li>'''AA''' Pan control (channel #3) [param1=Panning]</li> |
− | <li>'''AB''' Pan control (channel #4) [param1= | + | <li>'''AB''' Pan control (channel #4) [param1=Panning]</li> |
− | <li>'''AC''' Pan transitions (channel #1) [param1=Transition time, param2=Target | + | <li>'''AC''' Pan transitions (channel #1) [param1=Transition time, param2=Target panning]</li> |
− | <li>'''AD''' Pan transitions (channel #2) [param1=Transition time, param2=Target | + | <li>'''AD''' Pan transitions (channel #2) [param1=Transition time, param2=Target panning]</li> |
− | <li>'''AE''' Pan transitions (channel #3) [param1=Transition time, param2=Target | + | <li>'''AE''' Pan transitions (channel #3) [param1=Transition time, param2=Target panning]</li> |
− | <li>'''AF''' Pan transitions (channel #4) [param1=Transition time, param2=Target | + | <li>'''AF''' Pan transitions (channel #4) [param1=Transition time, param2=Target panning]</li> |
---- | ---- | ||
<li>'''B0''' Tempo control (channel #1) [param1=Tempo]</li> | <li>'''B0''' Tempo control (channel #1) [param1=Tempo]</li> | ||
Line 93: | Line 93: | ||
<li>'''B8''' Volume control for all channels [param1=Volume]</li> | <li>'''B8''' Volume control for all channels [param1=Volume]</li> | ||
<li>'''B9''' Volume transitions for all channels [param1=Transition time, param2=Target volume]</li> | <li>'''B9''' Volume transitions for all channels [param1=Transition time, param2=Target volume]</li> | ||
− | <li>'''BA''' Pan control for all channels [param1= | + | <li>'''BA''' Pan control for all channels [param1=Panning]</li> |
− | <li>'''BB''' Pan transitions for all channels [param1=Transition time, param2=Target | + | <li>'''BB''' Pan transitions for all channels [param1=Transition time, param2=Target panning]</li> |
<li>'''BC''' Tempo control for all channels [param1=Tempo]</li> | <li>'''BC''' Tempo control for all channels [param1=Tempo]</li> | ||
<li>'''BD''' Tempo transitions for all channels [param1=Transition time, param2=Target tempo]</li> | <li>'''BD''' Tempo transitions for all channels [param1=Transition time, param2=Target tempo]</li> |
Revision as of 15:07, 18 January 2017
- Opcode: 0xF2
- Short name: AKAO
- Long name: Sound Operation (byte param1)
Contents
Memory layout
0xF2 | B1 / B2 | B3 / B4 | 0 / B6 | Op | Param1 | Param2 | Param3 | Param4 | Param5 |
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Arguments
- const Bit[4] B1: Bank to retrieve Param1, or zero if Param1 is specified as a literal value.
- const Bit[4] B2: Bank to retrieve Param2, or zero if Param2 is specified as a literal value.
- const Bit[4] B3: Bank to retrieve Param3, or zero if Param3 is specified as a literal value.
- const Bit[4] B4: Bank to retrieve Param4, or zero if Param4 is specified as a literal value.
- const Bit[4] 0: Zero.
- const Bit[4] B6: Bank to retrieve Param5, or zero if Param5 is specified as a literal value.
- const UByte Op: Operation to perform.
- const UByte Param1: Parameter 1.
- const UShort Param2: Parameter 2.
- const UShort Param3: Parameter 3.
- const UShort Param4: Parameter 4.
- const UShort Param5: Parameter 5.
Description
Perform an operation described by Op, and uses the parameters depending on the operation.
Operation list (by Aali, amendments by DLPB)
- 10 Play music [param1=Music ID]
- 14 Same as 10
- 15 Unknown
- 18 Play music and resume from last position [param1=Music ID]
- 19 Same as 18
- 20 Play a sound effect (will be terminated if another effect is played on channel 1-4) [param1=Panning, param2=Effect ID]
- 21 Same as 20 (but allows for param3 input - unknown use)
- 22 Same as 20 (but allows for param3/param4 input - unknown use)
- 23 Same as 20 (but allows for param3/param4/param5 input - unknown use)
- 24 Same as 20
- 25 Same as 21
- 26 Same as 22
- 27 Same as 23
- 28 Play a sound effect on channel #1 [param1=Panning, param2=Effect ID]
- 29 Play a sound effect on channel #2 [param1=Panning, param2=Effect ID]
- 2A Play a sound effect on channel #3 [param1=Panning, param2=Effect ID]
- 2B Play a sound effect on channel #4 [param1=Panning, param2=Effect ID]
- 30 Play a sound effect (it does not use channel 1-4 and cannot be stopped) [param1=Effect ID]
- 98 Resumes music and sound effects
- 99 Pauses music and sound effects
- 9A Resumes only the music
- 9B Pauses only the music
- 9C Resumes only sound effects
- 9D Pauses only sound effects
- A0 Volume control (channel #1) [param1=Volume]
- A1 Volume control (channel #2) [param1=Volume]
- A2 Volume control (channel #3) [param1=Volume]
- A3 Volume control (channel #4) [param1=Volume]
- A4 Volume transitions (channel #1) [param1=Transition time, param2=Target volume]
- A5 Volume transitions (channel #2) [param1=Transition time, param2=Target volume]
- A6 Volume transitions (channel #3) [param1=Transition time, param2=Target volume]
- A7 Volume transitions (channel #4) [param1=Transition time, param2=Target volume]
- A8 Pan control (channel #1) [param1=Panning]
- A9 Pan control (channel #2) [param1=Panning]
- AA Pan control (channel #3) [param1=Panning]
- AB Pan control (channel #4) [param1=Panning]
- AC Pan transitions (channel #1) [param1=Transition time, param2=Target panning]
- AD Pan transitions (channel #2) [param1=Transition time, param2=Target panning]
- AE Pan transitions (channel #3) [param1=Transition time, param2=Target panning]
- AF Pan transitions (channel #4) [param1=Transition time, param2=Target panning]
- B0 Tempo control (channel #1) [param1=Tempo]
- B1 Tempo control (channel #2) [param1=Tempo]
- B2 Tempo control (channel #3) [param1=Tempo]
- B3 Tempo control (channel #4) [param1=Tempo]
- B4 Tempo transitions (channel #1) [param1=Transition time, param2=Target tempo]
- B5 Tempo transitions (channel #2) [param1=Transition time, param2=Target tempo]
- B6 Tempo transitions (channel #3) [param1=Transition time, param2=Target tempo]
- B7 Tempo transitions (channel #4) [param1=Transition time, param2=Target tempo]
- B8 Volume control for all channels [param1=Volume]
- B9 Volume transitions for all channels [param1=Transition time, param2=Target volume]
- BA Pan control for all channels [param1=Panning]
- BB Pan transitions for all channels [param1=Transition time, param2=Target panning]
- BC Tempo control for all channels [param1=Tempo]
- BD Tempo transitions for all channels [param1=Transition time, param2=Target tempo]
- C0 Set music volume [param1=Volume level]
- C1 Music volume transition [param1=Transition time, param2=Target volume]
- C2 Music From-To volume transition [param1=Transition time, param2=Starting volume, param3=Ending volume]
- D0 Set music tempo [param1=Tempo]
- D1 Music tempo transition [param1=Transition time, param2=Target tempo]
- D2 Music From-To tempo transition [param1=Transition time, param2=Starting tempo, param3=Ending tempo]
- F0 Stop music
- F1 Stop sound effects (this will not affect operation 0x30)
Please Note
All transitions use the formula Transition_time (in seconds) = param1 / 60
The pan (audio L/R balance) values range from 0 to 127, where 0 is fully left, 64 is centre, and 127 is fully right.
The maximum game volume is 127.
The tempo value ranges from 0 to ?. The normal tempo is 32.
It should also be noted that there is very likely no difference between operations 0x20 to 0x27. They all likely have the exact same outcome in FF7.