Difference between revisions of "FF7/Battle/Battle Field"
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my_wiki>Akari (→Settings (first file)) |
my_wiki>Akari (→Settings (first file)) |
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Line 16: | Line 16: | ||
1 - normal static mesh.<br /> | 1 - normal static mesh.<br /> | ||
2 - mesh with vertical scrolling parts (field 12 - Shinra Elevators).<br /> | 2 - mesh with vertical scrolling parts (field 12 - Shinra Elevators).<br /> | ||
− | 4 - rotating mesh (battle with safer sephiroth) | + | 4 - rotating mesh (battle with safer sephiroth)<br /> |
− | 5 - looks like nothing special mesh (field 01 - Bizarro | + | 5 - looks like nothing special mesh (field 01,44,45 - Bizarro Battles) |
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|style="background:rgb(255,255,204)" | 1 | |style="background:rgb(255,255,204)" | 1 |
Revision as of 20:59, 28 June 2009
Battle fields are simple 3d models drawed in 3d space.
They stored in directories STAGE1 and STAGE2. There are lzs archives that unpacked and loaded in PSX space 0x801590e4. Size of unpacked field must be less than 0x8d04. It consist from few concatenated files. First one is settings for field. Last one is texture. All others are meshes.
Settings (first file)
Offset | Size | Value |
---|---|---|
0 | 1 byte | Type of 3d mesh. There are 6 type of meshes: 0 - mesh with horisontal scrolling parts (field 47 - Corel Train Battle). |
1 | 7 bytes | unknown |