Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/303"
< FF7 | WorldMap Module | Script | Opcodes
Jump to navigation
Jump to search
my_wiki>Aali (Created page with "* Opcode: '''0x303''' * Name: unknown * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collaps...") |
my_wiki>Aali |
||
Line 1: | Line 1: | ||
* Opcode: '''0x303''' | * Opcode: '''0x303''' | ||
− | * Name: | + | * Name: set speed |
* Two-word opcode: No | * Two-word opcode: No | ||
Line 11: | Line 11: | ||
|- | |- | ||
| Stack | | Stack | ||
− | | | + | | Speed |
− | | | + | | Value between 0 and 255 |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
− | + | Sets the movement speed of the current active entity. If the entity is not controlled by the player it will keep moving in its direction until speed is set to 0 or the player takes control of it. | |
+ | Entities moving using this instruction will ignore the walkmesh. |
Revision as of 06:46, 7 August 2014
- Opcode: 0x303
- Name: set speed
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Speed | Value between 0 and 255 |
Notes
Sets the movement speed of the current active entity. If the entity is not controlled by the player it will keep moving in its direction until speed is set to 0 or the player takes control of it. Entities moving using this instruction will ignore the walkmesh.