Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/310"
< FF7 | WorldMap Module | Script | Opcodes
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Latest revision as of 05:21, 23 May 2019
- Opcode: 0x310
- Name: set active point
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Point ID | Point to set active |
Stack | Point Type | Sets the type of this point |
Notes
The specified point is made active, Point ID is a value between 0 and 15 for a total of 16 unique points. All operations on points affect the point which is currently set active by means of this instruction.
Point Type sets a flag on the point specified and seems to determine whether the point is a light source (1) or just a set of coordinates (0).