Difference between revisions of "FF7:CC/Model Formats"
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For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header) | For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header) | ||
− | + | 0x00 DWORD: Texture-ID of the texture to use (zero based) | |
− | + | 0x04 DWORD: offset to Vertex-data start for this Model | |
Model Vertex Data: | Model Vertex Data: | ||
− | + | 0x00 DWORD: TYPE of data [see notes] | |
0x04 beginning of PSP-Encoded vertex data [see notes] | 0x04 beginning of PSP-Encoded vertex data [see notes] | ||
</pre> | </pre> | ||
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? | ? | ||
</pre> | </pre> | ||
− | |||
− | |||
==exp TYPE-0 Models== | ==exp TYPE-0 Models== | ||
− | These files use Skin-Weighted vertices exclusively, representing all the Characters, Monsters, NPCs and small props shown throughout the game. | + | These files use Skin-Weighted vertices exclusively, representing all the '''Characters, Monsters, NPCs''' and '''small Event-specific props''' shown throughout the game. |
This is a complete list of the RAW files corresponding to the in-game entity: | This is a complete list of the RAW files corresponding to the in-game entity: | ||
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</pre> | </pre> | ||
<small> -- [http://forums.qhimm.com/index.php?action=profile;u=3658 SilverWings] </small> | <small> -- [http://forums.qhimm.com/index.php?action=profile;u=3658 SilverWings] </small> | ||
− | |||
==exp TYPE-1 Models== | ==exp TYPE-1 Models== | ||
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<small>Stub -- incomplete</small> | <small>Stub -- incomplete</small> | ||
− | These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the Location Map models to render within the game. | + | These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the '''Location Map models''' to render within the game. |
Revision as of 00:39, 30 March 2009
Koral 16:59, 29 Mar 2009 (EDT)
Contents
Known FF7:CC Model Formats
Note that the Vertices must decoded in accordance with the PSP-GPU specifications, detailed below.
PSP Vertex Decoding and Rendering
Stub -- lots of info, may require a new page entirely devoted to this
TODO
exp Format
[!] files contain all the information neccessary to correctly render and animate any 3D geometry on the PSP.
Each [!]-File contains multiple Models and Textures to represent a single entity to render, additionally storing skeletal heirarchy and animation data chunks.
These files include
File Structure
File Header: 0x80 bytes [128 bytes] 0x00 magic " !' " [0x0 0x0 0x0 0x0 0x21 0x27 0x00 0x00] 0x0A SHORT: number of Models in VERTEX-CHUNK 0x0E SHORT: number of Textures in TEXTURE-CHUNK 0x10 DWORD: offset to [unknown chunk 1] 0x14 DWORD: offset to VERTEX Chunk start 0x1C DWORD: offset to TEXTURE Chunk start 0x34 DWORD: offset to [unknown chunk 2] 0x3C DWORD: offset to [unknown chunk 3] 0x40 DWORD: offset to [unknown chunk 4] 0x48 DWORD: offset to [unknown chunk 5]
[Unknown Chunk 1] multiple 32-byte chunks ?
VERTEX Chunk For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header) 0x00 DWORD: Texture-ID of the texture to use (zero based) 0x04 DWORD: offset to Vertex-data start for this Model Model Vertex Data: 0x00 DWORD: TYPE of data [see notes] 0x04 beginning of PSP-Encoded vertex data [see notes]
The *TYPE* value determines how to parse the vertex-data which follows, and known values are:
- 00 - Used for Characters, Monsters, Props, etc
- 01 - Used for Location-Maps
See the section on PSP-GPU for more information on parsing the vertices.
TEXTURE Chunk For each Texture, 16-bytes per entry: (the count is located at 0x0E in File Header) 0x00 SHORT: image Width 0x02 SHORT: image Height 0x04 DWORD: Interlacing Mode [see notes] 0x08 DWORD: offset to PALLETE-data start 0x0C DWORD: offset to PIXEL-data start PALLETE data: [see notes] PIXEL data: [see notes]
The PIXEL and PALLETE data are as per the [TEX] format
[Unknown Chunks] ?
exp TYPE-0 Models
These files use Skin-Weighted vertices exclusively, representing all the Characters, Monsters, NPCs and small Event-specific props shown throughout the game.
This is a complete list of the RAW files corresponding to the in-game entity:
2162 Zack - Soldier 1st Class 2163 Zack - after Angeal's death 2164 Zack - Soldier 2nd Class 2165 Zack at the beach 2166 Angeal 2167 Angeal's clone (Hound form) 2168 Angeal w/ wing 2169 Sephiroth 2170 Genesis 2171 Genesis w/ wing 2172 Genesis being degenerated 2173 Genesis's clone w/o mask 2174 Lazard 2175 Lazard in Angeal form 2176 Tseng 2177 Cissnei 2178 Cissnei at the beach 2179 Hojo 2180 Hollander 2181 Hollander at the last stage of degeneration 2182 Aerith 2183 Cloud - the infantry man 2184 Cloud in Soldier 1st class uniform 2185 Infantry man - the captain 2186 Infantry man 2187 Soldier 2nd Class 2188 Soldier 3rd Class 2189 Gillian 2190 Reno 2191 Rude 2192 Tifa 2193-2194 Angeal and Zack with weird shadow on faces (actually, the 2 Soldiers in the Epilogue) 2195 Researcher 2196 Man in suite 2197 Woman in suite 2198 Man 2199 Woman in suite 2200 Boy 2201 Girl 2202 Man 2203 Woman 2204 Man 2205 Wutai warrior 2207 Spriggan 2208 Thunderbird 2209 One eye 2210 Angeal's clone (One eye) 2212 Angeal's clone (Sahagin form) 2214 Angeal's clone (Hound form) 2215 worm 2216 Stinger 2218 Flying machine 2219 Bomb 2220 Griffon 2221 Angeal's clone (Griffon form) 2222 Demon 2223-2224 Genesis's clone w/o wing 2225 Genesis's clone w/ wing 2227 Genesis's clone 2228 Genesis’s clone being degenerated 2229 Sweeper (machine) 2230 Tarantula (machine) 2231-2232 Tank 2234-2235 Wutai's giant monster 2236 Ifrit 2237 Bahamuth 2238 Fury Bahamuth 2239 Angeal Penance 2240 Genesis Avatar 2246 Chair 2250 Truck 2252 Aerith 2253 Sephiroth 2254 Zack - Soldier 2nd Class 2255 Angeal 2256 Genesis 2257 Mask of Genesis's clone 2259 Needle machine 2260 Chain machine 2261 Missile machine 2262 Sweeper (machine) 2263 Wutai's giant monster 2264 Thunderbird 2265 Hound 2267 Dual horns 2368-2370 Saucer (machine) 2371-2372 Alert Head (small machine w/ armour) 2373-2274 Drill machine 2275 Tarantula (machine) 2276 Support machine 2277 Bug 2280 Sephiroth 2281 Genesis's clone (Predator) 2282 Tseng 2283 Sephiroth 2284 Zack - Soldier 1st Class 2285 Zack - after Angeal's death 2288 Man 2289 Woman 2290 Boy 2291 Girl 2292 Angeal w/ wing 2293 Angeal 2294 Zack - Soldier 2nd Class 2295 Genesis's clone 2296 Genesis’s clone being degenerated 2297-2298 Genesis's clone (Predator) 2300 Files 2304 Lazard 2305 Lazard in Angeal form 2306 Cissnei 2307 Genesis w/ wing 2308 Helicopter 2309 Genesis being degenerated 2310 Angeal clone (Sahagin form) 2311 Cloud - the infantry man 2316 Heel 2317-2318 Wutai warrior 2320 Hornets (bees) 2321 Death Claw 2322 Mover 2324 Dorky face 2325 Hungry 2327-2328 Grangalan 2329 Chocobo 2330 Magic pot 2331-2333 Tonberry 2334 CaithSith 2335 Hollander 2336 Motorcycle 2337 Angeal w/ wing 2341 Infantry man (the captain) 2343 Sweeper (machine) 2345 Genesis’s clone w/o wing 2346 Genesis’s clone w/ wing 2347 Man 2348 Woman (the shopkeeper) 2349 Boy (the little thief) 2352 Woman 2353 Boy 2356 Woman 2357-2358 Boy 2359 Juice-can 2361 Book (cyan) 2362 Dumbapple 2363 Book (magenta) 2366 Wutai warrior 2367 Genesis's clone (Infantry man form) 2368 Shinra rocket 2369 Cissnei at the beach 2370-2371 Genesis's clone (Infantry man form) 2372 Genesis’s clone (Predator) 2373 Moogle 2374 Zack at the beach 2375 Rooms 2376 Normal Behemoth 2377 King Behemoth (golden) 2378 Cloud in Soldier 1st class uniform 2379 Genesis’s clone (Dominator) 2380 Hollander at the last stage of degeneration 2382 Worm 2383 Dual horns 2384 Item box 2394 Jenova 2398 The monster in tube 2399-2401 Genesis’s clone (Shadow scythe/knight/mage) 2402 Camera 2405 Top floor 2406 Path? 2407 some kind of machine 2408 Hollander at the last stage of degeneration 2410-2411 Genesis at the last stage of degeneration 2412 Wutai warrior 2414 Tarantula 2415 Sahagin 2416 Stinger 2418 Spriggan 2419 Alert Head (small machine w/ armour) 2420 Hound 2421 Demon 2422 Dorky face 2424 Death Claw 2425 One eye 2426 Bug 2427 Bowl? 2428 Water pot 2429 Strong box 2430 Golden Coin? 2431 Minerva (The Goddess) 2432 Malboro 2434 Black woman in suite 2435 Black man in suite 2436 Yuffie 2438 Documentation? 2439 Statue 2440 Hollander's bag 2441 Plain? 2444 Genesis’s clone (Dominator) 2443 The monster in tube like 2444 Genesis’s clone w/ wing 2445-2447 Flower Wagon 2448 Sniper 2449 Truck 2450 Barrel 2451 Helicopter 2453 Potion 2454 Helicopter 2455 Worm 2456-2457 Zack's last moment
-- SilverWings
exp TYPE-1 Models
Stub -- incomplete
These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the Location Map models to render within the game.