Difference between revisions of "FF8"
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my_wiki>Shard m |
my_wiki>MaKiPL (→File Formats: Added world map) |
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* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | ||
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | * [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | ||
+ | |||
+ | ===World map files=== | ||
+ | * [[FF8/WorldMap_music0|music0.obj]] | ||
+ | * [[FF8/WorldMap_music1|[music1.obj]]] | ||
+ | * [[FF8/WorldMap_music2|[music2.obj]]] | ||
+ | * [[FF8/WorldMap_music3|[music3.obj]]] | ||
+ | * [[FF8/WorldMap_music4|[music4.obj]]] | ||
+ | * [[FF8/WorldMap_music5|[music5.obj]]] | ||
+ | * [[FF8/WorldMap_rail|[rail.obj]]] | ||
+ | * [[FF8/WorldMap_texl|[texl.obj]]] | ||
+ | * [[FF8/WorldMap_wmset|[wmset.obj]]] | ||
+ | * [[FF8/WorldMap_wmsetxx|[wmsetXX.obj]]] | ||
+ | * [[FF8/WorldMap_wmx|[wmx.obj]]] | ||
==Tools and Patches== | ==Tools and Patches== | ||
* [[FF8/Tools|Tools and Patches]] | * [[FF8/Tools|Tools and Patches]] |
Revision as of 19:36, 15 May 2015
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- [music1.obj]
- [music2.obj]
- [music3.obj]
- [music4.obj]
- [music5.obj]
- [rail.obj]
- [texl.obj]
- [wmset.obj]
- [wmsetXX.obj]
- [wmx.obj]