Difference between revisions of "FF8"
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my_wiki>MaKiPL (→File Formats: Added world map) |
my_wiki>MaKiPL (→World map files) |
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===World map files=== | ===World map files=== | ||
* [[FF8/WorldMap_music0|music0.obj]] | * [[FF8/WorldMap_music0|music0.obj]] | ||
− | * [[FF8/WorldMap_music1| | + | * [[FF8/WorldMap_music1|music1.obj]] |
− | * [[FF8/WorldMap_music2| | + | * [[FF8/WorldMap_music2|music2.obj]] |
− | * [[FF8/WorldMap_music3| | + | * [[FF8/WorldMap_music3|music3.obj]] |
− | * [[FF8/WorldMap_music4| | + | * [[FF8/WorldMap_music4|music4.obj]] |
− | * [[FF8/WorldMap_music5| | + | * [[FF8/WorldMap_music5|music5.obj]] |
− | * [[FF8/WorldMap_rail| | + | * [[FF8/WorldMap_rail|rail.obj]] |
− | * [[FF8/WorldMap_texl| | + | * [[FF8/WorldMap_texl|texl.obj]] |
− | * [[FF8/WorldMap_wmset| | + | * [[FF8/WorldMap_wmset|wmset.obj]] |
− | * [[FF8/WorldMap_wmsetxx| | + | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] |
− | * [[FF8/WorldMap_wmx| | + | * [[FF8/WorldMap_wmx|wmx.obj]] |
==Tools and Patches== | ==Tools and Patches== | ||
* [[FF8/Tools|Tools and Patches]] | * [[FF8/Tools|Tools and Patches]] |
Revision as of 19:36, 15 May 2015
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj