Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"

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:''(volume related?)''
 
:''(volume related?)''
 
:''(volume related? usually 127)''
 
:''(volume related? usually 127)''
:''(? this is always a power of 2)''
+
:''Channel (must be a power of 2)''
 
:'''EFFECTPLAY2'''
 
:'''EFFECTPLAY2'''
  
 
==== Description ====
 
==== Description ====
  
Plays a sound effect.
+
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in [[FF8/Field/Script/Opcodes/0CD_SESTOP|SESTOP]] to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.

Revision as of 00:56, 21 January 2014

  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFID

Stack

(volume related?)
(volume related? usually 127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.