Difference between revisions of "FF8/Field/Script/Opcodes/03F MOVEA"
Jump to navigation
Jump to search
my_wiki>Shard (Created page with "* Opcode: '''0x03F''' * Short name: '''MOVEA''' * Long name: Move to Actor ==== Argument ==== none ==== Stack ==== :''Actor ID'' (always use PSHAC) :''Distance to stop'' :''...") |
my_wiki>Albeoris (Created page with "* Opcode: '''0x03F''' * Short name: '''MOVEA''' * Long name: Move to Actor ==== Argument ==== none ==== Stack ==== : ''Actor ID'' (always use PSHAC) : ''Distance to st...") |
||
Line 3: | Line 3: | ||
* Long name: Move to Actor | * Long name: Move to Actor | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | :''Actor ID'' (always use PSHAC) | + | |
− | :''Distance to stop'' | + | : ''Actor ID'' (always use PSHAC) |
− | :'''MOVEA''' | + | : ''Distance to stop'' |
+ | : '''MOVEA''' | ||
+ | |||
+ | ==== Description ==== | ||
− | |||
Makes this entity move towards the given actor. | Makes this entity move towards the given actor. |
Revision as of 14:45, 24 March 2018
- Opcode: 0x03F
- Short name: MOVEA
- Long name: Move to Actor
Argument
none
Stack
- Actor ID (always use PSHAC)
- Distance to stop
- MOVEA
Description
Makes this entity move towards the given actor.