Difference between revisions of "FF8/Field/Script/Opcodes/04B WINSIZE"
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==== Stack ==== | ==== Stack ==== | ||
:''Message Channel'' | :''Message Channel'' | ||
− | :''X | + | :''X'' |
− | :''Y | + | :''Y'' |
− | :''Width | + | :''Width'' |
− | :''Height | + | :''Height'' |
:'''WINSIZE''' | :'''WINSIZE''' | ||
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Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did. | Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did. | ||
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Revision as of 19:29, 26 May 2014
- Opcode: 0x04B
- Short name: WINSIZE
- Long name: Set Window Size
Argument
none
Stack
- Message Channel
- X
- Y
- Width
- Height
- WINSIZE
Description
Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.