Difference between revisions of "FF8/Field/Script/Opcodes/085 CTURNL"
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x085
- Short name: CTURNL
- Long name: Turn Character
Argument
none
Stack
- Angle to face
- Duration of turn (frames)
- CTURNL
Description
Turns this entity.
Note that Final Fantasy 8 uses 256 degree circles. Degrees 0 and 256 are defined as down, 64 right, 128 up, 192 left.
It's unknown how this is any different from CTURNR.