Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"
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Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | ||
− | [[Category: | + | [[Category:Unfinished FF8 Opcodes]] |
Revision as of 06:11, 23 March 2015
- Opcode: 0x12D
- Short name: ACTORMODE
- Long name: Set Actor Mode
Argument
none
Stack
- Mode
- ACTORMODE
Description
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).