Difference between revisions of "FF8/FileFormat b0wave"
< FF8
Jump to navigation
Jump to search
my_wiki>MaKiPL m (minor look edit) |
my_wiki>MaKiPL |
||
Line 32: | Line 32: | ||
*Pointers and EOF are '''uint32'''. | *Pointers and EOF are '''uint32'''. | ||
+ | |||
+ | AKAO frame holds "win" music. |
Revision as of 13:01, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Unknown section | Pointer to unknown section. Data structure is similar to a9btlfnt.bft |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.