Difference between revisions of "FF8/FileFormat b0wave"
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my_wiki>MaKiPL |
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− | b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and | + | b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and font data. Current structure: |
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" |
Revision as of 13:26, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and font data. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Font Section | Pointer to Font Section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Font Section
Offset | Name | Description |
---|---|---|
0 | UNKNOWN | UNKNOWN |
4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
8 | UNKNOWN | UNKNOWN |