Difference between revisions of "FF8/WorldMap wmx"
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my_wiki>MaKiPL (Created page with "By MaKiPL. All thanks goes to Halfer, for rich research progress on world map file. ==General== Wmx.obj is world map model only. Contains 835 segments, does not contain textu...") |
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− | By MaKiPL. All thanks goes to Halfer, for rich research progress on world map file. | + | By MaKiPL. All thanks goes to Halfer, for rich research progress on world map file. This wiki page is also based on Blue's wmx2obj source code. |
==General== | ==General== | ||
− | Wmx.obj is world map model only. Contains 835 segments, does not contain textures nor additional info like general header or pointers. Collision is calculated directly from faces. Towns and places on map are part of world map and are created the same way as mountains, ground etc. File size is 0x9000*835. Every 0x9000 a next segments starts. | + | Wmx.obj is world map geometry model only. Contains 835 segments, does not contain textures nor additional info like general header or pointers. Collision is calculated directly from faces. Towns and places on map are part of world map and are created the same way as mountains, ground etc. File size is 0x9000*835. Every 0x9000 a next segments starts. |
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Revision as of 15:47, 12 July 2015
By MaKiPL. All thanks goes to Halfer, for rich research progress on world map file. This wiki page is also based on Blue's wmx2obj source code.
General
Wmx.obj is world map geometry model only. Contains 835 segments, does not contain textures nor additional info like general header or pointers. Collision is calculated directly from faces. Towns and places on map are part of world map and are created the same way as mountains, ground etc. File size is 0x9000*835. Every 0x9000 a next segments starts.