Difference between revisions of "FF7/WorldMap Module/Script/Opcodes"

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m (System Operations)
m (System Operations)
Line 54: Line 54:
 
  [[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]]
  [[FF7/WorldMap_Module/Script/Opcodes/30a|30a unknown]]
+
  [[FF7/WorldMap_Module/Script/Opcodes/30a|30a set active entity vertical speed]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30b|30b set active entity y offset]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30b|30b set active entity y offset]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30c|30c enter vehicle?]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30c|30c enter vehicle?]]
  [[FF7/WorldMap_Module/Script/Opcodes/30d|30d unknown]]
+
  [[FF7/WorldMap_Module/Script/Opcodes/30d|30d stop entity]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30e|30e active entity play animation]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/30e|30e active entity play animation]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/310|310 set active point]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/310|310 set active point]]
Line 94: Line 94:
 
  [[FF7/WorldMap_Module/Script/Opcodes/336|336 set active entity movespeed (honor walkmesh)]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/336|336 set active entity movespeed (honor walkmesh)]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/339|339 hide active entity model]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/339|339 hide active entity model]]
  [[FF7/WorldMap_Module/Script/Opcodes/33a|33a set active entity vertical speed]]
+
  [[FF7/WorldMap_Module/Script/Opcodes/33a|33a set active entity vertical speed 2]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]]
 
  [[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]]

Revision as of 14:52, 5 April 2020

Stack Operations: Arithmetic

015 push neg
017 push logicnot
018 push distance from active entity to point
019 push distance from active entity to entity by model id
01b push unknown
030 push mul
040 push add
041 push sub
050 push shl
051 push shr
060 push less
061 push greater
062 push lessequal
063 push greaterequal
070 push equal
080 push and
0a0 push or
0b0 push logicand
0c0 push logicor
0e0 write bank

Stack Operations: Data Sources

100 reset stack
110 push constant
114 push bit from bank0
117 push special
118 push byte from bank0
119 push byte from bank1
11b push special
11c push word from bank0
11d push word from bank1
11f push special

Flow Control

200 jump
201 jump if false
203 return
204 run function

System Operations

300 load model
302 set player entity
303 set active entity movespeed
304 set active entity direction & facing
305 set wait frames
306 wait?
307 set control lock
308 set active entity mesh coordinates
309 set active entity coordinates in mesh
30a set active entity vertical speed
30b set active entity y offset
30c enter vehicle?
30d stop entity
30e active entity play animation
310 set active point
311 set point mesh coordinates
312 set point coordinates in mesh
313 set point terrain BGR
314 set point dropoff parameters
315 set point sky top BGR
316 set point sky bottom BGR
317 trigger battle
318 enter field scene
319 set map options
31b noop
31c unknown
31d play sound effect
31f set camera rotation speed
320 unknown
321 unknown
324 set window dimensions
325 set window message
326 set window prompt
327 wait for prompt acknowledge?
328 set active entity direction
329 unknown
32a unknown
32b set battle lock
32c set window parameters
32d wait for window ready
32e wait for message acknowledge
32f set player direction
330 set active entity
331 exit vehicle
332 unknown
333 rotate current entity to model
334 wait for function
336 set active entity movespeed (honor walkmesh)
339 hide active entity model
33a set active entity vertical speed 2
33b fade out?
33c set field entry point?
33d set field entry point2?
33e play music
347 move active entity to entity by model id?
348 fade in?
349 set world progress
34a unknown
34b set chocobo type
34c set submarine color
34d show animation layer
34e hide animation layer
34f set active entity y position
350 set meteor texture on/off
351 set music volume
352 shake camera on/off
353 unknown
354 unknown
355 set battle countdown timer