Difference between revisions of "FF7/PSX/Sound/Code Map"
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(Add new structures, SPU shadows and music player) |
(Identify more AkaoPlayer members) |
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}; | }; | ||
− | struct AkaoPlayer // | + | struct AkaoPlayer // the music player instance exists at 0x8009A104 |
{ | { | ||
uint32_t stereo_mode; // 0x00: stereo mode (1: stereo, 4: surround, otherwise: mono) | uint32_t stereo_mode; // 0x00: stereo mode (1: stereo, 4: surround, otherwise: mono) | ||
− | uint32_t | + | uint32_t active_voices; // 0x04: bitset that indicates the voices currently in use |
− | uint32_t | + | uint32_t key_on_voices; // 0x08: bitset that indicates the voices to key on |
− | uint32_t | + | uint32_t keyed_voices; // 0x0c: bitset that indicates the voices currently keyed on |
− | uint32_t | + | uint32_t key_off_voices; // 0x10: bitset that indicates the voices to key off |
− | uint32_t | + | uint32_t saved_active_voices; // 0x14: unknown voice bitset |
uint32_t tempo; // 0x18: tempo (Q16 fixed-point number) | uint32_t tempo; // 0x18: tempo (Q16 fixed-point number) | ||
int32_t tempo_slope; // 0x1c: slope of tempo slider (Q16 fixed-point number) | int32_t tempo_slope; // 0x1c: slope of tempo slider (Q16 fixed-point number) | ||
Line 319: | Line 319: | ||
uint16_t tempo_slide_length; // 0x48: tempo slide length | uint16_t tempo_slide_length; // 0x48: tempo slide length | ||
uint16_t song_id; // 0x4a: current song id | uint16_t song_id; // 0x4a: current song id | ||
− | uint16_t | + | uint16_t condition_ack; // 0x4c: the last matched condition value (opcode 0xEF) |
− | uint16_t | + | uint16_t condition; // 0x4e: condition variable for dynamic branching according to game status (opcode 0xEF) |
uint16_t reverb_depth_slide_length; // 0x50: length of reverb depth slide | uint16_t reverb_depth_slide_length; // 0x50: length of reverb depth slide | ||
− | uint16_t | + | uint16_t noise_clock; // 0x52: noise clock frequency |
uint16_t field_54; // 0x54: unknown | uint16_t field_54; // 0x54: unknown | ||
uint16_t beats_per_measure; // 0x56: beats per measure | uint16_t beats_per_measure; // 0x56: beats per measure |
Revision as of 23:46, 5 June 2020
Contents
Code Map
Introduces functions, variables and data related to sound, contained in SCUS_941.63 (game program of US version). Note that all symbol names below are for convenience only.
PSX Address | Declaration | Description |
---|---|---|
0x80029818 | void AkaoLoadInstrSet(const void *sampleSet, const void *instrSet) | Load additional instrument set
sampleSet: corresponding to SOUND/INSTR2.ALL instrSet: corresponding to SOUND/INSTR2.DAT |
0x8002988C | void AkaoInit(const void *sampleSet, const void *instrSet) | Initialize sound driver and load initial instruments
sampleSet: corresponding to SOUND/INSTR.ALL instrSet: corresponding to SOUND/INSTR.DAT |
0x8002DA7C | int AkaoLoadSeq(void) | Load and start playing new AKAO sequence
Parameters are given from a global structure Returns: 0 for success, 1 for already loaded, and -1 for invalid signature |
0x80030234 | int _AkaoCallback(void) | Callback event for sound, registered by OpenEvent BIOS function |
0x80030E7C | void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2) | Dispatch voice opcodes until the next note or end of track |
0x80049948 | const unsigned char VOICE_OPCODE_LENGTHS[0x60] | Length table for voice opcodes 0xa0-0xff
0 for end of track and branches |
0x80049AA8 | void (* const VOICE_OPCODES[0x60])(struct MusicPlayerTrack *, void *, int) | Address table for voice opcodes 0xa0-0xff |
0x80049C44 | const unsigned short VOLUME_TABLE_L[256] | See Opcode 0xAA for volume balance calculation |
0x80049E44 | const unsigned short VOLUME_TABLE_R[256] | See Opcode 0xAA for volume balance calculation |
0x80083580 | unsigned char g_AkaoSeqData[] | RAM area to load AKAO sequence data |
Runtime Library Functions
LIBSPU
PSX Address | Declaration | Description |
---|---|---|
0x80036298 | void SpuInit(void) | |
0x80036FFC | long SpuInitMalloc(long num, char *top) | |
0x800373AC | long SpuMallocWithStartAddr(unsigned long addr, long size) | |
0x80037964 | unsigned long SpuSetNoiseVoice(long on_off, unsigned long voice_bit) | |
0x80037B90 | long SpuSetNoiseClock(long n_clock) | |
0x80037BE0 | unsigned long SpuRead(unsigned char *addr, unsigned long size) | |
0x80037C40 | long SpuSetReverb(long on_off) | |
0x80037D90 | long SpuGetReverb(void) | |
0x80037E1C | long SpuSetReverbModeParam(SpuReverbAttr *attr) | |
0x800387FC | void SpuGetReverbModeParam (SpuReverbAttr *attr) | |
0x8003884C | long SpuSetReverbDepth(SpuReverbAttr *attr) | |
0x800388C4 | unsigned long SpuSetReverbVoice(long on_off, unsigned long voice_bit) | |
0x800388E8 | long SpuClearReverbWorkArea(long mode) | |
0x80038A84 | long SpuSetIRQ(long on_off) | |
0x80038BC4 | unsigned long SpuSetIRQAddr(unsigned long addr) | |
0x80038C04 | SpuIRQCallbackProc SpuSetIRQCallback(SpuIRQCallbackProc func) | |
0x80038C6C | void SpuSetKey(long on_off, unsigned long voice_bit) | |
0x80038F04 | unsigned long SpuWrite(unsigned char *addr, unsigned long size) | |
0x80038F64 | unsigned long SpuSetTransferStartAddr(unsigned long addr) | |
0x80038FB8 | long SpuSetTransferMode(long mode) | |
0x80038FEC | SpuTransferCallbackProc SpuSetTransferCallback(SpuTransferCallbackProc func) | |
0x80039010 | unsigned long SpuSetPitchLFOVoice(long on_off, unsigned long voice_bit) | |
0x80039034 | void SpuSetCommonAttr(SpuCommonAttr *attr) | |
0x800393C8 | void SpuSetVoiceVolume(int voiceNum, short volL, short volR) | |
0x80039450 | void SpuSetVoiceVolumeAttr(int voiceNum, short volL, short volR, short volModeL, short volModeR) | |
0x800395C8 | void SpuSetVoicePitch(int voiceNum, unsigned short pitch) | |
0x80039644 | void SpuSetVoiceStartAddr(int voiceNum, unsigned long startAddr) | |
0x800396C0 | void SpuSetVoiceLoopStartAddr(int voiceNum, unsigned long lsa) | |
0x8003973C | void SpuSetVoiceDR(int voiceNum, unsigned short DR) | |
0x800397C8 | void SpuSetVoiceSL(int voiceNum, unsigned short SL) | |
0x80039850 | void SpuSetVoiceARAttr(int voiceNum, unsigned short AR, long ARmode) | |
0x800398EC | void SpuSetVoiceSRAttr(int voiceNum, unsigned short SR, long SRmode) | |
0x800399D0 | void SpuSetVoiceRRAttr(int voiceNum, unsigned short RR, long RRmode) |
LIBETC
PSX Address | Declaration | Description |
---|---|---|
0x8003D0C0 | int ResetCallback(void) | |
0x8003D150 | int VSyncCallback(void (*func)(void)) | |
0x8003D1B4 | int StopCallback(void) | |
0x8003D214 | int CheckCallback(void) |
LIBAPI
PSX Address | Declaration | Description |
---|---|---|
0x800429F0 | void DeliverEvent(unsigned long ev1, unsigned long ev2) | |
0x80042A00 | long OpenEvent(unsigned long desc, long spec, long mode, long (*func)()) | |
0x80042A10 | long CloseEvent(long event) | |
0x80042A20 | long WaitEvent(long event) | |
0x80042A40 | long EnableEvent(long event) | |
0x80042A50 | long DisableEvent(long event) | |
0x80042BC0 | long SetRCnt(unsigned long spec, unsigned short target, long mode) | |
0x80042C60 | long GetRCnt(unsigned long spec) | |
0x80042C98 | long StartRCnt(unsigned long spec) | |
0x80042CCC | long StopRCnt(unsigned long spec) |
Structures
struct AkaoSpuVoiceAttr { uint32_t voice; // 0x00: voice number uint32_t update_flags; // 0x04: bitset that indicates what SPU registers need to be updated uint32_t addr; // 0x08: waveform data start address (SPU address) uint32_t loop_addr; // 0x0c: loop start address (SPU address) uint32_t a_mode; // 0x10: ADSR: attack rate mode uint32_t s_mode; // 0x14: ADSR: sustain rate mode uint32_t r_mode // 0x18: ADSR: release rate mode uint16_t pitch; // 0x1c: pitch uint16_t ar; // 0x1e: ADSR: attack rate uint16_t dr; // 0x20: ADSR: decay rate uint16_t sl; // 0x22: ADSR: sustain level uint16_t sr; // 0x24: ADSR: sustain rate uint16_t rr; // 0x26: ADSR: release rate SpuVolume volume; // 0x28: volume (left and right) }; struct AkaoPlayer // the music player instance exists at 0x8009A104 { uint32_t stereo_mode; // 0x00: stereo mode (1: stereo, 4: surround, otherwise: mono) uint32_t active_voices; // 0x04: bitset that indicates the voices currently in use uint32_t key_on_voices; // 0x08: bitset that indicates the voices to key on uint32_t keyed_voices; // 0x0c: bitset that indicates the voices currently keyed on uint32_t key_off_voices; // 0x10: bitset that indicates the voices to key off uint32_t saved_active_voices; // 0x14: unknown voice bitset uint32_t tempo; // 0x18: tempo (Q16 fixed-point number) int32_t tempo_slope; // 0x1c: slope of tempo slider (Q16 fixed-point number) uint32_t time_counter; // 0x20: time counter (0x10000 = 1 tick) uint32_t overlay_voices; // 0x24: bitset that indicates the sub-voices used for overlay (opcode 0xF4) uint32_t alternate_voices; // 0x28: bitset that indicates the sub-voices used for alternate voice (opcode 0xF8) uint32_t noise_voices; // 0x2c: bitset that indicates the voices with noise mode enabled uint32_t reverb_voices; // 0x30: bitset that indicates the voices with reverb enabled uint32_t pitch_lfo_voices; // 0x34: bitset that indicates the voices with pitch LFO (frequency modulation) mode enabled uint32_t spucnt; // 0x38: SPUCNT shadow uint32_t reverb_type; // 0x3c: reverb type uint32_t reverb_depth; // 0x40: reverb depth (Q16 fixed-point number) int32_t reverb_depth_slope; // 0x44: slope of reverb depth slider (Q16 fixed-point number) uint16_t tempo_slide_length; // 0x48: tempo slide length uint16_t song_id; // 0x4a: current song id uint16_t condition_ack; // 0x4c: the last matched condition value (opcode 0xEF) uint16_t condition; // 0x4e: condition variable for dynamic branching according to game status (opcode 0xEF) uint16_t reverb_depth_slide_length; // 0x50: length of reverb depth slide uint16_t noise_clock; // 0x52: noise clock frequency uint16_t field_54; // 0x54: unknown uint16_t beats_per_measure; // 0x56: beats per measure uint16_t beat; // 0x58: current beat uint16_t ticks_per_beat; // 0x5a: ticks per beat uint16_t tick; // 0x5c: current ticks per beat uint16_t measure; // 0x5e: current measure };