Difference between revisions of "FF7/Field/Script/Opcodes/25 NFADE"
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==== Description ==== | ==== Description ==== | ||
− | See [[FADE]] for full details. | + | See [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] op code page for full details. |
Latest revision as of 20:12, 30 October 2020
- Opcode: 0x25
- Short name: NFADE
- Long name: NFade
Memory layout
0x6B | B1 / B2 | 0 / B3 | T | R | G | B | S | unused |
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Arguments
- const Bit[4] B1: Bank to retrieve R, or zero if R is given as a literal value.
- const Bit[4] B2: Bank to retrieve G, or zero if G is given as a literal value.
- const Bit[4] 0: Zero.
- const Bit[4] B3: Bank to retrieve B, or zero if B is given as a literal value.
- const UByte T: Type of fade; see table.
- const UByte R: Red component value, or address of red value if B1 is non-zero.
- const UByte G: Green component value, or address of green value if B2 is non-zero.
- const UByte B: Blue component value, or address of blue value if B3 is non-zero.
- const UByte S: Speed of fade. Larger numbers indicate faster fades.
- const UByte unused: Unused
Description
See FADE op code page for full details.