Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"

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m (Parameters)
(Notes)
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==== Notes ====
 
==== Notes ====
 +
 +
The animations this opcode supports are baked in into the game's code (on PC it's a function at '''0x75bbb3'''). Below is the list of available animation IDs:
 +
 +
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; text-align:center"
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! style="background:rgb(204,204,204)" align="center" | Anim ID
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! style="background:rgb(204,204,204)" align="center" | Description
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|-
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| 1
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| Unknown
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|-
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| 2
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| Unknown
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|-
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| 3
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| Unknown
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|-
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| 4, 5
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| Ultimate Weapon's energy ball when it hovers over Mideel
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|-
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| 6
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| Impact circle, used for Ruby and Emerald when interacting with them
 +
|-
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| 20 - 23
 +
| Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon
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|}

Revision as of 11:06, 17 January 2025

  • Opcode: 0x34a
  • Name: play 2d animation at active entity's position
  • Two-word opcode: No

Parameters

Location Name Description
Stack Animation ID One of several hardcoded animation ids

Notes

The animations this opcode supports are baked in into the game's code (on PC it's a function at 0x75bbb3). Below is the list of available animation IDs:

Anim ID Description
1 Unknown
2 Unknown
3 Unknown
4, 5 Ultimate Weapon's energy ball when it hovers over Mideel
6 Impact circle, used for Ruby and Emerald when interacting with them
20 - 23 Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon