Difference between revisions of "FF7/Field/Script/Opcodes/0F SPECIAL"
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my_wiki>Synergy Blades m |
my_wiki>Synergy Blades m (sp) |
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | ||
! width="40" | 0x0F | ! width="40" | 0x0F | ||
− | ! width="80" | '' | + | ! width="80" | ''SUBOP'' |
! width="100" | ''...'' | ! width="100" | ''...'' | ||
|} | |} | ||
==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const UByte''' '' | + | * '''const UByte''' ''SUBOP'': Special suboperation for field script execution. |
− | * '''const UByte''' ''...'': 0 or more arguments | + | * '''const UByte''' ''...'': 0 or more arguments, depending on the subop. |
==== Description ==== | ==== Description ==== | ||
Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type. | Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type. | ||
− | ====Subcodes by | + | ====Subcodes by Category==== |
=====Inventory===== | =====Inventory===== | ||
Line 25: | Line 25: | ||
[[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMITM|FF RMITM]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMITM|FF RMITM]] | ||
− | ====Subcodes by | + | ====Subcodes by Opcode==== |
[[FF7/Field/Script/Opcodes/0F SPECIAL/F8 FMSSP|F8 FMSSP]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/F8 FMSSP|F8 FMSSP]] | ||
[[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]] | [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]] |
Revision as of 17:39, 14 September 2006
- Opcode: 0x0F
- Short name: SPECIAL
- Long name: Special Opcode (Multibyte sequence)
Contents
Memory layout
0x0F | SUBOP | ... |
---|
Arguments
- const UByte SUBOP: Special suboperation for field script execution.
- const UByte ...: 0 or more arguments, depending on the subop.
Description
Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.
Subcodes by Category
Inventory
F9 AAMAT FA AAITM FF RMITM
Subcodes by Opcode
F8 FMSSP F9 AAMAT FA AAITM FB BTLLK FC MOVLK FD DFTNM FE GLRST FF RMITM