Difference between revisions of "FF7/Field/Script/Opcodes/23 BTRLD"
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my_wiki>Synergy Blades |
my_wiki>Synergy Blades (→Results) |
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! style="background:rgb(204,204,204)" | Bit to AND | ! style="background:rgb(204,204,204)" | Bit to AND | ||
! style="background:rgb(204,204,204)" | Bit Result & Description | ! style="background:rgb(204,204,204)" | Bit Result & Description | ||
+ | |- | ||
+ | | rowspan="2" align="center" | 8 | ||
+ | | 1: The party escaped the battle. | ||
+ | |- | ||
+ | | 0: The party did not escape. | ||
|- | |- | ||
| rowspan="2" align="center" | 1 | | rowspan="2" align="center" | 1 |
Revision as of 14:22, 6 February 2007
- Opcode: 0x23
- Short name: BTRLD
- Long name: Battle Result Load
Contents
Memory layout
0x23 | B | A |
---|
Arguments
- const UByte B: Bank to store result.
- const UByte A: Address to store result.
Description
Stores the result of a previous BATTLE to an address in memory. The resulting value can then be examined to see what the outcome of the battle was.
Results
Bit to AND | Bit Result & Description |
---|---|
8 | 1: The party escaped the battle. |
0: The party did not escape. | |
1 | 1: The party defeated all enemies. |
0: The party was defeated (correct BTLMD must be set to avoid GAMEOVER). |