Difference between revisions of "FF7/Field/Script/Opcodes/28 KAWAI"
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KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai. | KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai. | ||
− | ====Subcodes by | + | ====Subcodes by Opcode==== |
+ | |||
[[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | [[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/01 TRNSP|01 TRNSP]] | [[FF7/Field/Script/Opcodes/28 KAWAI/01 TRNSP|01 TRNSP]] | ||
Line 26: | Line 27: | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/0A SBOBJ|0A SBOBJ]] | [[FF7/Field/Script/Opcodes/28 KAWAI/0A SBOBJ|0A SBOBJ]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/0D SHINE|0D SHINE]] | [[FF7/Field/Script/Opcodes/28 KAWAI/0D SHINE|0D SHINE]] | ||
+ | [[FF7/Field/Script/Opcodes/28 KAWAI/FF RESET|FF RESET]] |
Revision as of 20:59, 7 September 2006
- Opcode: 0x28
- Short name: KAWAI
- Long name: Character Graphics Opcode (Multibyte sequence)
Memory layout
0x28 | L | S | ... |
---|
Arguments
- const UByte L: Total length of the entire opcode and argument list.
- const UByte S: Operation to perform.
- Variable ...: Sequence of arguments, depending on the operation type.
Description
KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.
Subcodes by Opcode
00 EYETX 01 TRNSP 06 LIGHT 0A SBOBJ 0D SHINE FF RESET